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Inflation

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268316.60 in reply to 268316.58
Date: 3/23/2015 1:26:20 PM
Overall Posts Rated:
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Well, that's all I needed to read. The taxes were *always* dependent on the number of previous sales (at least, as far back as season 15, when I joined). What has changed is that for teams with a high number of sales, that tax has increased further.
I dont think this information was in the Game Manual before the changes, but perhaps Perpete can confirm if the so-called daytrading tax was not really something new, but the change of rules which were already present. I tend to doubt the information you're giving out here, hrudey, since nobody, as far as I know, has come out showing values even remotely close to 80% after the change even with very few sales in the previous 14 weeks.

In any case, we're derailing the thread here and there is no meaningful impact to my point even if I can change my statement into: "when the revenues from a sale were not as massively dependant on the number of previous sales."

I also found another manager who openly said he was going to fire to avoid the new tax (or the "extra" new tax if what you say is true) (264414.116)


You may be right. I seem to think the "you have sold x players in the past 14 weeks" was always there and calculated in the cost, but I'm less sure of that now than I was when I typed that earlier. I'm going to just presume you're right since I so rarely sell players anyhow.

This Post:
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268316.61 in reply to 268316.59
Date: 3/23/2015 2:17:02 PM
Overall Posts Rated:
14901490
Sure, like Mark Horner, who sold twice for less than 100k in season 28 and went for 600k in season 29?
Horner is in the hands of an English manager and since I regularly check who is listing what in all D1 and D2s I know how much he's been listed for (more than twice as much that 838k). His current owner might have overpaid, but at the price he listed him for, which was within the estimated price guideline, there was absolutely no interest.

But of course the inflation isn't the same. The number of teams that can afford 110k+ salary players is flat...so the supply and demand curve is going to be different.
We finally agree on something ;). I would equally state the obvious when I say that when this discussion started several people made it very clear that they feel the problems are at the mid-low end and not at D1/NT level...

This Post:
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268316.62 in reply to 268316.59
Date: 3/23/2015 3:18:09 PM
Overall Posts Rated:
137137


^^ your just spouting a lot something to say. I'm sorry I going to call you on it.

The reason why its flat is because there a restriction on mid~lower level team on buying those kind of player it has nothing to do with nt. You know this as factual .

This Post:
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268316.63 in reply to 268316.49
Date: 3/23/2015 4:06:20 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.

B. Your quote makes it sound like you are advocating doing nothing to correct the problem, merely letting the pendulum swing wildly back and forth, alternately hurting the game one way and then another way. Swell.

It also makes it sound like if someone were to kick the butts of the people in a position to fix this, someone would be breaking a few thumbs. Swell.

This Post:
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268316.64 in reply to 268316.63
Date: 3/23/2015 4:53:45 PM
Overall Posts Rated:
32293229
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

This Post:
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268316.65 in reply to 268316.64
Date: 3/23/2015 6:27:42 PM
Overall Posts Rated:
370370
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

Except for the underlying fact that top-level teams aren't competing with lower-level teams for any players, that might fool some people ... but it's more smoke.

This Post:
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268316.67 in reply to 268316.66
Date: 3/23/2015 7:39:58 PM
Overall Posts Rated:
14901490
No that's fine as I said "I dont think this information was in the Game Manual before the changes", but I'm satisfied with your opinion on it.

As I clarified, it doesn't really change my point anyway since the change impacted everyone, even those who have far less than 15 sales. I've never been close to 15 sales, but my revenues from a sale are around 30% less than they were before, not to mention Kozlik and that other manager who had negative numbers....

This Post:
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268316.68 in reply to 268316.57
Date: 3/23/2015 8:05:11 PM
Overall Posts Rated:
14901490
yet without fail, whatever issue plagues the game, it's always that it disproportionately affects the lower levels, and so BB wants it that way.
You or Perpete said that not me. Re-read the thread and you will see that one of you guys mentioned that Marin explicitly wants it this way.

When player prices rise, it costs more to bring in the next set of players, which means that more money is flowing out of higher level teams down to the middle and lower tier teams that are building those players....But the long and short of it is that the reason inflation is better than deflation by a wide margin for newer teams is precisely that it helps erode the advantage older and higher level teams have
You're forgetting one thing we've been telling you forever now: that inflation is not the same at all levels. Lower salary FA do not help top teams maintain their edge in any conceivable way. It's like we're saying apples and you reply bananas.

Also the real issue here is assets. Cash is an asset without yield. Inflationary market erodes the value of cash, it does not erode the value of players and the value of being able to afford those players (through higher revenues). People with better players, with players who have a good market value will do ok no matter where they play, but that's not generally the case for a lower level team who has either banked to build the arena or banked to be able to get a good salary efficient player.

If you want an example of managers who are on top and can leverage their assets in order to acquire other assets look no further than Darkonza. Sure, he's an exceptional manager, but people who have assets are going to be fine no matter what the market is. Yes you may erode some of the value of his cash, but that's not where the real value of his team is. The value is having a team he could sell for 15 millions and with inflation that value might rise to 20 of 25 millions and as long as he rolls his old players smartly into new players he can acquire a similar level of talent.

What about lower managers? They can add value trough cash or through improving their players. Now, through inflation you've just removed the first option so they only have one. Improving by upgrading by position is now just more costly, except for managers who already have exceptionally good players or very salary efficient ones. This is not the case for mid to low level managers who actually need to put down cash (now devalued) to improve their teams.


This Post:
00
268316.69 in reply to 268316.65
Date: 3/23/2015 8:20:49 PM
Overall Posts Rated:
32293229
Player prices being high as an adverse effect on mid-and-low level teams. Prices being low has an adverse effect on mid-and-low level teams. Two years ago, prices being low was killing the game. Now, prices being high is killing the game.
A. Low prices don't affect lower and mid-level teams adversely -- quit blowing smoke.


You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.

Except for the underlying fact that top-level teams aren't competing with lower-level teams for any players, that might fool some people ... but it's more smoke.


No, the lower level teams are competing with each other. Those who succeed move up to compete against higher level teams. Those who don't, well, don't. But I suppose I should ask before clearing away your smoke, right?



This Post:
00
268316.70 in reply to 268316.64
Date: 3/23/2015 8:21:10 PM
Overall Posts Rated:
14901490
You're probably still not caught up to where I spoke about that more. Long story short: the more value each individual dollar has on the market (e.g., deflationary period), the bigger the advantage that higher revenues in higher divisions becomes.
Again that's only true for cash, not for other assets such as players. I'll make a simple example.

A guy in the top league had a team worth 10 million in S26 if he's able to make the team younger without losing talent now he has a team worth 17 million. Maybe let's say his team is worth 15 million because he had to settle for slightly worse players.

The guy who is in D4 and had a team worth 1 million has the same problem. Now if he's good enough he can do the same replacement exercise and now his team is worth 2.5 millions. However if earlier the gap vs the top manager was 9 million now it's 12.5 million and the revenues for both teams are still the same. Note that inflation for the first team was 70% and for the second it's 250%.

You're forgetting a key element about inflation: cash loses value, assets do not. Even with more inflation at the bottom you need exceedingly more cash to catch up (in terms of worth). It would be fine if the revenues (gates) were inflated too, but they are not linked to inflation and for a large part they are also out of the control and skill of a manager.

If you introduce a required % investment in order to maintain the value at the same level, then the advantage of the top teams reduces. When the required investment is high enough, higher than the inflation, then yes the lower teams will catch up more easily. However, sadly, that value is nowhere near the level of inflation seen over the last 4 seasons, and it's even debatable you need such investment to maintain the relative value of your team.

Also I think you're confusing inflation, which means increasing prices, and a generic environment with high, but constant, prices. We're not in this second scenario just yet and we might not be for the foreseeable future, if the game is structured so that the overall talent pool keeps getting worse and the managers number remains the same.


Last edited by Lemonshine at 3/24/2015 6:17:24 AM

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