Second, we will consider implementing a stamina effect in the game shape calculation code for training to offset the possible loss of game shape due to "forced" lineups. We might even think of some other measures in the meantime.
Greater control over minute usage would be fantastic.
One of the main problems I have with setting a lineup with high stamina starters means that backups will sometimes barely even play. If there's a better way to set minute usage per position between Starters-Backups-Reserve, this would waylay a lot of our complaints.
I believe between seasons 12 through 20, I set every spot in my lineups, but this meant I could almost never train stamina. Having quality depth was great, but only if the starters had low-middle levels of stamina. Once I started playing LCD/Blank, suddenly minute usage was more evenly spread regardless of stamina levels. This meant that I could now train stamina.
If this change is put into affect,
stamina levels should not have an effect on minutes played during a game. I am completely fine removing LCD/Blank, but stamina and minute usage needs to be changed.