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Minor suggestion 2 (thread closed)

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This Post:
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202503.615 in reply to 202503.614
Date: 7/16/2013 9:33:53 PM
Overall Posts Rated:
774774
Small suggestion.

In the live game viewer:

When there is a shot, a miss, and a foul, don't have the "X" on the shot chart. Maybe "X" when the shot is missed, but then take it off when the foul is called. Either don't have anything at all, or another character showing there was a fouled shot attempt there. Maybe "F".

If you remember me, then I don't care if everyone else forgets.
From: Peja
This Post:
33
202503.616 in reply to 202503.615
Date: 7/20/2013 5:03:04 AM
Los GansoS
III.1
Overall Posts Rated:
101101
Second Team:
Los GansoS II
what about changing the line-up. Instead of just selecting the name of the player for the starting 5, you will have on the left or right side of your screen all the faces of the players, plus their name. Just by dragging their face to the correct spot, would make the game more modern though

From: Peja
This Post:
00
202503.618 in reply to 202503.617
Date: 7/21/2013 10:04:03 AM
Los GansoS
III.1
Overall Posts Rated:
101101
Second Team:
Los GansoS II
What about adding strength and vision to the skill set? You have now IS, but how does your player finish nearby the basket? Is it a Force down-low like superman Dwight Howard, or does his vision play a role here and finishes the ball more easily like good old Tim Duncan ?
Vision can also improve passing/shot selection / assist to turnover rate, due to recognising the defence of the opponent, and realising where the open spots on the floor are

This Post:
33
202503.619 in reply to 202503.2
Date: 7/21/2013 12:40:04 PM
Overall Posts Rated:
129129
A couple concerns I have related to the game:

1) Gameshape training should be removed. As Manon said. I support this because if you review the top teams in the world, they only need to carry 7 useful players to be among the best. However, if you take a team in Div 4 who wants to compete in the cup, he needs a roster of 10-12 decently skilled players and still find ways to train their roster to manage gameshape. Most top teams do not have to train their own roster as they buy their top players. Overall it makes the game less balanced to have teams that all they have to do is train gameshape to help their chances each week to field a better roster than the opponent. If they aren't going to train players, they shouldn't be given a bonus for not doing so.

2) Free agents. I have a couple problems with FA. First of all veterans are way overpriced. Players above 33 should be put on the free agent listing for half the price of those under 32. What is the point of seeing a player on the FA list if no one is going to consider buying him? Secondly, players under 23 - superstar or better- should be put on the transfer wire if they have 8,000 plus salary. It doesn't make sense that these types of players aren't included because they don't meet the salary requirements. They hold much higher value than most players AND it would not flood the market as it would require 1-2 seasons of training and good potential.

3) Selling players. I have a big problem with how some teams are able to advance up the ranks so quickly. I'm not going to name any names but I see a top team in the USA who only took 8 seasons to get there. He has sold his players for 13 million more than he has bought. How the heck is he able to sell a 20 year old with 6K salary and 7 potential for 700,000?!? Or a 25 year old 5K salary player for 200,000?!? I have a very simple solution. For a player to sell on the transfer list, he needs at least one bid from two different teams (and make it against the rules to bid on someone-just so that someone does). Why does this work? It stops newbies from making stupid buying decisions that they regret later. It also makes it much harder to make outrageous profits by simply listing someone at a high price. If you look around at the worst buys people make, it is normally purchases with only a single bid. I know there are exceptions to the rule, but not often. To get to the top quickly should require skill, instead all it requires is the stupidity of newbies.

4) If three doesn't work, you could also limit the number of times a player can be put on TL before he becomes a free agent and leaves the team with disgust of always being told he is getting sold. Make this number random as well. Like 2-5 times per season. That way it could happen if you put him up twice, but make it really unlikely. But if he is put up 5 times, make it highly likely. That sort of thing.


Oh and this is the only time I have ever made suggestions for the game. Also I have played since season 20.

This Post:
00
202503.620 in reply to 202503.619
Date: 7/21/2013 3:34:33 PM
Overall Posts Rated:
102102
limit the number of times a player can be put on TL before he becomes a free agent and leaves the team with disgust of always being told he is getting sold. Make this number random as well. Like 2-5 times per season. That way it could happen if you put him up twice, but make it really unlikely. But if he is put up 5 times, make it highly likely. That sort of thing.


I really like this idea. Perhaps make it so that the chance of the player deciding to become a free agent is something like [1.00]- (1/[n]) where 'n' is the number of times placed on transfer list in the last 14 weeks. So then the first time will always be no chance then 50/50 after 2 attempts and a 67 percent chance after 3, etc... maybe a 14 week period is too long of a time frame though but the general idea is the same.

The leading integer could even be viable to time on the roster and nationality or other factors.

Let's kill day trading at the head... if they lose the players, they can't make money. They can't make money, they can't trade.

This Post:
00
202503.621 in reply to 202503.620
Date: 7/24/2013 12:28:43 PM
Overall Posts Rated:
774774
When using the "search the forum" feature, bold the phrase or words you are looking for in the threads that are generated. If they are long posts, you have to sift through them all to find the line with phrase/word. Annoying.

If you remember me, then I don't care if everyone else forgets.
This Post:
00
202503.622 in reply to 202503.621
Date: 7/24/2013 12:37:50 PM
Overall Posts Rated:
4848
CTRL+F, or on a Mac, Command+F.

From: tykit
This Post:
33
202503.623 in reply to 202503.622
Date: 7/30/2013 9:27:41 AM
Overall Posts Rated:
106106
Change draft picks ranking in the list with up/down buttons.

Hi everyone !
Many smartphone users can't change their draft pick rankings because of the "drag to position" system (that works fine on a laptop/pc/mac).
With tablets/smartphones, we can click on a draft pick (to see his stats for instance). If we had some buttons on the side of the draft list that would let us : [put on the top] / [move up] / [move down] / [move on the bottom].
This way, this issue would let smartphone/tablet users keep a convenient experience of the game.
Cheers !

(the idea came out of this topic : (246084.1)

From: Zuros Jos

This Post:
00
202503.624 in reply to 202503.623
Date: 8/3/2013 7:57:05 PM
Overall Posts Rated:
2929
I wish that we could be notified if someones team was locked like , ( just for an example ) you could make a list for each country of team that are locked and everytime a account was locked you could see the teams name on the list. I remember my brother waisting lots of time BB-mailing bots for a LONG time. Thats just a suggestion , I would love some feedback on this.

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