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Minor suggestion 2 (thread closed)

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This Post:
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202503.62 in reply to 202503.61
Date: 12/29/2011 5:38:23 AM
Overall Posts Rated:
394394
People that are mad out daytraders, sound like grumpy old men.

Hell 1 of the people trying change how bidding is done, went around telling people that was the only way to succeed in the game, and that training wasn't worth while for them. Now they want to change how its done, or why its done. Let it be.

Daytradeing isn't a problem, unless it hedges on your revenue generating, from daytrading. Which if your not a daytrader, its not.

From: Johnson

This Post:
00
202503.63 in reply to 202503.61
Date: 12/29/2011 6:20:34 AM
Overall Posts Rated:
5151
I have been shopping constantly for a SF for the last few weeks so I am spending hours each week looking at the TL myself

Have a look on the Indian BBstats Forum ;)

This Post:
11
202503.66 in reply to 202503.65
Date: 12/29/2011 12:08:41 PM
Overall Posts Rated:
147147



I have made a killing daytrading, I have made a killing tanking, I have made a killing training. I have made fairly good of the micronation situation I am in.

I can continue to do all 4. I am suggesting things, always, that make these things harder so that the following is how you win in this game-



Are these the suggestions you're talking about?

#1 force me to bid more than just 2% more, like 5% or 10% more in the last 5 minutes. 10% more in the last minute.
#2 blind the last bid in the last 5 minutes (or so) that would really screw up the 2% bid war game woudln't it!!!
#3 Limit the number of bids you can make on a given player. Like 5 per player or something like that
#4 (my favorite) auctions more when bid on in last 5 minutes. LIke extend 20 minutes at a time etc. This probably not so good cuz would screw with seller too, but its an idea....


These would all exacerbate the last-minute bidding problem, especially #3 and #4. None of these would limit daytrading or tanking in the least. Like I said before, if you don't like last-minute bidding, switch to a waiver system. Your solutions won't fix last-minute bidding.

Limiting tanking is pretty simple. Restructure the salary floor:

Division I: 180% of TV money

Division II: 150% of TV money

Division III,IV: 120% of TV money

Division V,VI: 90% of TV money

This might seem severe, but in the US at least, wouldn't hurt the teams that are competitive.

I have a pet peeve about people who have absolutely no understanding of what I am suggesting, or really what they are talking about making inane comments.

Sorry, just a pet peeve of mine.


My pet peeve is egregious spelling mistakes. For future reference, the red dotted line underneath words indicates a spelling error.

- ahve is actually spelled have
- addhock should be spelled as ad hoc





This Post:
00
202503.67 in reply to 202503.64
Date: 12/29/2011 12:09:01 PM
Overall Posts Rated:
406406
Waht you have said makes absolutely no sense.

Tehre are plenty of teams farming their own players, just to buy tehm back a couple of seasons later - if teh transfer price was invisible tihs would help tehm to save some money on those crooked player movements.

Now guess my pet peeve.

Message deleted
This Post:
00
202503.72 in reply to 202503.71
Date: 12/31/2011 6:38:31 AM
Overall Posts Rated:
105105
A different solution for elimintating the day-traders
I don't know much teams who sell the same player after few days for much more money.

Only when a player is getting better (skills), it should affect his price.

So...

1) In case player's skills had not been changed between buying and selling, the difference will go to waste (the day-trader should not get this money. You can say that it will go to the players great agent).

To give a solution for players that are being traded after a short period and just for great and easy money revenue, I will add this;
2) Have a formula that will allow a growing value for a player that had been trained more;

Examples:
1) A player that had been bought and sold w/o training cannot be sold for more than his original price
2) A player that had been trained for 1 week (for more than 48 minutes per week of training) can sell for the buying price + X*1.
3) A player that had been trained for 2 week (for more than 48 minutes per week of training) can sell for the buying price + X*1.1.
4) A player that had been trained for 3 week (for more than 48 minutes per week of training) can sell for the buying price + X*1.15.

Meaning that unlike now that the price is only calculated upon owning a player, it will also calculate the revenue upon training a player down, and maybe using that player (on real-games!!! not scrimmages or PL).

3) To eliminate those repeatedly last seconds callers, I already suggested the auto-auction suggestion that will also improve the competativenss of this game. But, there are other things that can be done on that matter:
a) A user cannot bid on a player while there is another player that he had issued a bidding on that player current auction.
b) A user can bid a maximum of three times on a specific auction.

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