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Game engine change

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305073.63 in reply to 305073.62
Date: 6/12/2020 2:44:06 AM
Overall Posts Rated:
323323
I completely disagree with the uselessness of JR. If your JR is worse, then you shoot worse than any dwarf hobo off the side of the street. They'll shoot 8% or something stupid like that, in the same way that a big man with 1 Passing gets 1 career assist.

It's essential to have because it at least makes a three possible, though it should be easier to make them anyways.

This Post:
33
305073.64 in reply to 305073.63
Date: 6/12/2020 5:19:46 AM
Overall Posts Rated:
14901490
Players with terrible JR will still shoot reasonably compared to elite JR, especially if they have JS. If elite shoot 0.250 and players with 7/3 shoot 0.100, then it's not like comparing Mutombo to Reggie Miller or Drummond to Curry. This player (37910064) had 5/5 JS/JR, is a PG and he faced D2 level OD most of his career (so likely around 15 OD, maybe more) and he's shooting 0.113 from 3 for his career.

It's fine for such a player to shoot 11%, what is not fine is for a 20/20 player to shoot 25%. That's 30 skill points difference in JS and JR alone.

Let them shoot against normalised defense on open shots: the 5/5 guy will still shoot 11%, the 20% guy will shoot 35%. Also please think about what that 10% bump in 3FG% means: if that player shoots 6 threes per game (which is high by BB standards), then 10% translates into less than 2 points. Do this for 2 players and it's 3.6 points. Even if the overall increase is 5 or 6 points (which would be actually very significant) it will be fine, as long as elite shooting is needed for it (eg. 36 skill points in JS/JR for example).

This GE has a fundamental problem with flow also: guarded and unguarded shots are not statistically different in terms of FG%. What seems likely to me is that flow has a larger impact on shot selection and distance, than on the actual FG% (by way of creating more open shots). In other terms flow just offset the OD and ID ability of the defense to push the offense into bad spots, but the usefulness may end right there. This is consistent with the notion that team OD defends open shots because team OD is largely determined by SG/PG and a bit less by SF OD, so after the shot and all the actors are determined, open and guarded shots may end up being evaluated by checking the shooter offensive values against similar defensive values whether he's guarded or not.

Last edited by Lemonshine at 6/12/2020 8:00:59 AM

This Post:
00
305073.65 in reply to 305073.1
Date: 6/12/2020 6:45:31 AM
Overall Posts Rated:
5959
I hope you can consider raising the willingness of players to shoot threes. I think the efficiency part is okay. It is more about the volume.

Then, I hope you can consider the fact that the current modern basketball game is moving away from the midrange. We should also see that from our players by nerfing their willingness to shoot midrange shots.

From: HeyBonnie

This Post:
00
305073.67 in reply to 305073.61
Date: 6/12/2020 8:37:38 AM
Overall Posts Rated:
152152
Well yes, it is the true isolation but Patient is coded as a Balanced/Slow ofense, while the Isolation is not exactly slow, so there is a fundamental difference.

This Post:
00
305073.69 in reply to 305073.66
Date: 6/12/2020 9:57:10 AM
Overall Posts Rated:
14901490
It's fine for such a player to shoot 11%,

Your argument is just false. A real player would never take a shot in a real game if his expected percentage is 11%. Maybe in the all-star game for the show, but not in a real game. A BB player shouldn't take those shots either, unless there are no better shooters in his team.
It's all relative to be honest. If that was above league average he would and should take a lot of those shots. This is in fact the situation in BB where most shots are less efficient than in real life (but some more than others).

From: Hadár

This Post:
11
305073.70 in reply to 305073.68
Date: 6/12/2020 10:10:19 AM
Svätý Jur Snakers
Extraliga
Overall Posts Rated:
346346
Isolation was a late addition to the GE, and maybe it wasn't coded by the good old BBs. They could just delete it for good.


I like this tactic. Because you don't like this tactic, should they delete her? I'm glad it doesn't work like this here :)

This Post:
00
305073.71 in reply to 305073.68
Date: 6/12/2020 10:25:38 AM
Overall Posts Rated:
152152
I nominated Patient because putting a small forward to center where the outside defense is the lowest and have him drop a 100 makes absolutely no sense. I never really tried either of the isolations, so, I am not sure how it works.

This Post:
00
305073.73 in reply to 305073.64
Date: 6/12/2020 5:33:04 PM
Overall Posts Rated:
323323
I didn't say that it was a good thing for BB to be this way! JR SHOULD be more effective.
I was just saying that it is important to retain relatively high JR, because your players will still take threes, even if they're terrible JR-wise. I think JR is important, but not effective enough.

I've consistently heard about this unguarded vs. guarded shot situation, and obviously agree that an unguarded shot should be measured against a constant, one where it is comparable to being covered by a 1 or even 0 OD. This would allow for Threes to go in at a higher rate, rather than the garbage situation of allowing good defenders to somehow defend "unguarded" shots.

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