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Training Speed Analysis (thread closed)

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From: Mortons

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381.636 in reply to 381.626
Date: 8/26/2008 9:50:23 AM
Overall Posts Rated:
2828
this week I wa straining PG/SG/SF pressure and no pops!!!
...
No pops!!! I cant believe it!!


Pops are meaningless. You are still gaining in sublevels. What you have done though is spread your training out over a very large number of players, whereby reducing the effect of the training. You were able to play 10 different players in PG/SG/SF? Only those players that accumulated the optimal minutes in those positions will benefit. If you want consistent pops, then train fewer positions.

From: Rambo

This Post:
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381.637 in reply to 381.636
Date: 8/26/2008 11:17:32 AM
Overall Posts Rated:
219219
Only those players that accumulated the optimal minutes in those positions will benefit.


Every player who played one minute at that position will benefit. The ones who played 48 minutes will benefit more.

This Post:
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381.638 in reply to 381.637
Date: 8/26/2008 4:38:04 PM
Overall Posts Rated:
00
Hello.

Is there any new data about training speeds? (the first post doesn't seem to be updated)

This Post:
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381.640 in reply to 381.639
Date: 8/26/2008 6:26:30 PM
Overall Posts Rated:
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hmmm... "1-2 weeks" is not very accurate... and there isn't any information about team training or 3 spots training (except for pressure).

This Post:
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381.642 in reply to 381.641
Date: 8/26/2008 10:18:55 PM
Overall Posts Rated:
1919
hmmm... "1-2 weeks" is not very accurate... and there isn't any information about team training or 3 spots training (except for pressure).

It's hard to get much more accurate than that given how complex the training system is.

As far as I remember, if training 1 position is a unit of training received, 2 positions are 1/2 and three positions are 1/3, at which point it's quite easy to do the math;. But don't quote me on that, since I can't remember for the life of me where I picked this piece of info.

I remember discussing this a long time ago, but I don't recall anyone ever coming to a conclusion. You don't think you got that from someone in the know, do you?

This Post:
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381.644 in reply to 381.641
Date: 8/27/2008 10:48:01 AM
Overall Posts Rated:
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As far as I remember, if training 1 position is a unit of training received, 2 positions are 1/2 and three positions are 1/3, at which point it's quite easy to do the math;. But don't quote me on that, since I can't remember for the life of me where I picked this piece of info.


I hope it isn`t that way, because there wouldn't be any reason to train more than one spot then. With one spot, your players would improve much faster and you would get as much overall training as with two spot training.

This is a strategy game, and you are supposed to make strategic choices. There is an strategic choice if a player with 2-spot training gets less training than a player in 1-spot training BUT you get more overall training with a 2-spot training

(the same could be said for 3-spot training and team training)

From: Rambo

This Post:
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381.646 in reply to 381.644
Date: 8/27/2008 11:46:59 AM
Overall Posts Rated:
219219
Why would you expect to receive more overall training for more positions?

A trainer only has 24 hours in one day to train players. If you decide one player should receive all 24 hours of course he would benefit more and quicker than if you decided to train 3 players for 8 hours each.

That is where the strategy lies. Do you want a single force or a well rounded team?

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