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Training Speed Analysis (thread closed)

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This Post:
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381.638 in reply to 381.637
Date: 8/26/2008 4:38:04 PM
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Hello.

Is there any new data about training speeds? (the first post doesn't seem to be updated)

This Post:
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381.640 in reply to 381.639
Date: 8/26/2008 6:26:30 PM
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hmmm... "1-2 weeks" is not very accurate... and there isn't any information about team training or 3 spots training (except for pressure).

This Post:
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381.642 in reply to 381.641
Date: 8/26/2008 10:18:55 PM
Overall Posts Rated:
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hmmm... "1-2 weeks" is not very accurate... and there isn't any information about team training or 3 spots training (except for pressure).

It's hard to get much more accurate than that given how complex the training system is.

As far as I remember, if training 1 position is a unit of training received, 2 positions are 1/2 and three positions are 1/3, at which point it's quite easy to do the math;. But don't quote me on that, since I can't remember for the life of me where I picked this piece of info.

I remember discussing this a long time ago, but I don't recall anyone ever coming to a conclusion. You don't think you got that from someone in the know, do you?

This Post:
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381.644 in reply to 381.641
Date: 8/27/2008 10:48:01 AM
Overall Posts Rated:
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As far as I remember, if training 1 position is a unit of training received, 2 positions are 1/2 and three positions are 1/3, at which point it's quite easy to do the math;. But don't quote me on that, since I can't remember for the life of me where I picked this piece of info.


I hope it isn`t that way, because there wouldn't be any reason to train more than one spot then. With one spot, your players would improve much faster and you would get as much overall training as with two spot training.

This is a strategy game, and you are supposed to make strategic choices. There is an strategic choice if a player with 2-spot training gets less training than a player in 1-spot training BUT you get more overall training with a 2-spot training

(the same could be said for 3-spot training and team training)

From: Rambo

This Post:
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381.646 in reply to 381.644
Date: 8/27/2008 11:46:59 AM
Overall Posts Rated:
219219
Why would you expect to receive more overall training for more positions?

A trainer only has 24 hours in one day to train players. If you decide one player should receive all 24 hours of course he would benefit more and quicker than if you decided to train 3 players for 8 hours each.

That is where the strategy lies. Do you want a single force or a well rounded team?

This Post:
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381.647 in reply to 381.645
Date: 8/27/2008 12:36:20 PM
Overall Posts Rated:
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First, it might be financially more effective to train 6 players instead of three.

I don't think so. You can buy 3 players, train them x levels in 1 season and sell them. Then buy another 3 players one year younger, train them x levels and sell them. This will be more effective (for several reasons) than buy 6 players and train them the same x levels in 2 seasons.

Likewise, a weak team might want to get simultaneous improvement at 2 positions, even if it comes a bit slower.
.

I don't think so. It will be better to play with 4 veterans and 1 trainable player than play with 3 veteran and 2 trainable players.


From: FCardelle

This Post:
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381.648 in reply to 381.646
Date: 8/27/2008 12:41:07 PM
Overall Posts Rated:
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Why would you expect to receive more overall training for more positions?

A trainer only has 24 hours in one day to train players. If you decide one player should receive all 24 hours of course he would benefit more and quicker than if you decided to train 3 players for 8 hours each.

That is where the strategy lies. Do you want a single force or a well rounded team?


In real basketball, you need 8 or 10 players for most of the drills. For example, how do you expect to train pressure with only 3 players?

With less training players, the trainer can be more focused in those players, but you need around 10 players for a good training session. (except for some technical issues)

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