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The elastic effect

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This Post:
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158094.64 in reply to 158094.63
Date: 9/30/2010 6:22:45 AM
Overall Posts Rated:
959959
Count in training weeks, you don't get any extra ;)

yeah
10% of 3 (weeks) is much different from 10% of 5 (weeks) and from 10% of 2 (weeks)

If 1 vs1 pass from 2 to 3 weeks,and Od pass from 2 to 4 weeks,the 10% of 3 is less than 10% of 4


i train 14 weeks a season ;) So if you finish training 1 to 1 i will, use the other weeks the Season also :) Great tactic, isn't it.

Is your target only to make 5 skill up each season(and then putting in gs train), you maybe right because you could get trouble to achieve it when the player is 35, so you should train them the fast skills and not the slow one ;) So you still get 14 weeks, without a handicap and 100% training that are the values you should looking for.

Why is it equal that a pop will longer plenty of examples in this thread shopuld show it to you idiot proof, even with lot more drastic differences then the real BB world which should make it lot worse after your theory.

Last edited by CrazyEye at 9/30/2010 6:35:21 AM

This Post:
00
158094.65 in reply to 158094.64
Date: 9/30/2010 6:38:01 AM
Overall Posts Rated:
404404
Count in training weeks, you don't get any extra ;)

yeah
10% of 3 (weeks) is much different from 10% of 5 (weeks) and from 10% of 2 (weeks)

If 1 vs1 pass from 2 to 3 weeks,and Od pass from 2 to 4 weeks,the 10% of 3 is less than 10% of 4


i train 14 weeks a season ;) So if you finish training 1 to 1 i will, use the other weeks the Season also :) Great tactic, isn't it.

FT?Stamina?Doesn't count nothing?
Use 1 weeks for stamina and 1 weeks for FT in a season and make again the counts ;D


Last edited by Steve Karenn at 9/30/2010 6:38:45 AM

This Post:
00
158094.66 in reply to 158094.65
Date: 9/30/2010 6:41:30 AM
Overall Posts Rated:
959959
i excluded, age independent training everytime ;) if you have a aining plan over several season, it could be advantages to train with four spot instead of 6(or 2 instead of 3), and making the age independent stuff when the players are older in terms of speed.

But when you train "slower" training first, instead of faster one you will reach the target at the exact same time like the guy who did the faster training first the only difference is that you have a more constant rate of skillups which is maybe psychogically more motivating.

This Post:
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158094.67 in reply to 158094.65
Date: 9/30/2010 6:41:46 AM
Overall Posts Rated:
275275
What is this debate about again?
Not everyone trains team training.

Can you smell what the Hobos are cooking... oh wait its just Roger. (18085274)
This Post:
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158094.68 in reply to 158094.1
Date: 9/30/2010 7:32:34 AM
Overall Posts Rated:
959959
to get ack to the real topic, tobias kienbink startet with a lot of 1 on 1 training and when he got sold(or FA) and startet to train OD it was going pretty fast especially for his age at this time(20 or 21) and i believe he is one of the top three SF in the world so it worked out for him.

From: Rycka

This Post:
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158094.69 in reply to 158094.68
Date: 9/30/2010 7:40:12 AM
Overall Posts Rated:
272272
i saw way earlier a post from you about this hypothesis, that a set of skills that are trained comes into play with this ellastic effect. you had this though a bit longer than this thread was created, didn't you? :)

so my story is... i had a trainee with very low driving, and his first year he popped in jr od and other more important skills very slow. he had only 7 pops if i remembet it correctly. i was very dissapointed. so this season i decided to try and get his driving higher. he had 3 weeks of one on one training. surprise surprise - this season 14 pops, and still a week of training left. of course one on one gives more pops than training od, but not 2x. he had pops in od, jr and passing. this season. btw jr poped once, then a week of passing training, next week a pop in jr again.

Last edited by Rycka at 9/30/2010 7:42:25 AM

From: CrazyEye

This Post:
00
158094.70 in reply to 158094.69
Date: 9/30/2010 7:48:13 AM
Overall Posts Rated:
959959
i saw way earlier a post from you about this hypothesis, that a set of skills that are trained comes into play with this ellastic effect. you had this though a bit longer than this thread was created, didn't you? :)


yeah is it a while ago, i first noticed it at a center who get trained in blocking(in late late days the german nt including me was fan of this skill). I believed Kienbink convinced me totally^^ but i don't have hard data, or list which skills are connected(but the same assumption then Josef^^), so it is fine when Josef take a look into it, because as we all know he makes good analysis.

Edit: But i have a sidenote on the topic, what count the total difference or the relativ. I am pretty sure it is the total difference, becuase i trained plenty of "1" which sometimes take a while(passing for bigs) and sometimes don't affect the other big men training(Blocking for my SF). And in this area you make big differences in the relativ distance.

Last edited by CrazyEye at 9/30/2010 7:55:01 AM

From: CrazyEye

To: red
This Post:
00
158094.72 in reply to 158094.71
Date: 9/30/2010 1:35:22 PM
Overall Posts Rated:
959959
i maybe could imagine that it is stronger at OD, because JS also includes JR which would be logically my first choiche as connector. But that is just a bloody guess.

From: wozzvt

This Post:
44
158094.73 in reply to 158094.37
Date: 10/1/2010 5:18:00 PM
Overall Posts Rated:
228228
If this new theory is true one on one would become one of the most important things to train for just about any player since every outside skill is elastic with DR and BH. This in addition to the fact that one on one creates more pops than any other training, is two positioned trained, and DR and BH have no effect on salary for four of the positions makes it extraordinarily powerful.

Ahhh... but, 1v1 (and JS) are only available as 2-position trainings. So even though it will trigger the elastic effect, it takes longer to build it up in the first place. Elaborating on this a bit...

Here's training type/primary (fastest trained) skill(s)/secondaries:
Pressure / OD / Id, Hn, Dr
SB / SB / Id, Rb
ID / ID / Dr, Is, Sb
Rb / Rb / Id, Is
IS / IS / Id, Js
1v1 / Dr / Hn, Js, Is
Outside shooting / JR / Js, Dr, Hn
JS / JS / Jr, Hn, Dr, IS
BH / Hn / Dv, OD
Passing / Pa / Hn, Dr

So, how valuable is each skill in generating the elastic effect? That is, for how many training types is each skill considered a secondary?
JS: 4, JR: 1
OD: 1, Hn: 5
Dr: 5, Pa: 0
IS: 4, ID: 4
Rb: 1, SB: 1

So the most useful skills to have high are JS, Hn, Dr, IS, ID. The only ones of these that can be trained (as a primary skill) single position are IS, ID and Hnd.

So if this is correct, the implication is that for big men, it's better to get IS & ID high quickly, and neglect Rb early on. The Rb will train faster later (since IS & ID will "pull" it up), while the only thing it would slow down is SB.

For guards, it would actually seem that Hnd training early might be worthwhile. Once the Hnd gets good, it'll help drag up a whole bunch of things, actually, all the other guard skills. 1v1 would fit this bill as well, but again, since it's only available to 2-position training, it takes longer to get those skills high enough to drag other things up. This would be a good test of the highest vs average issue though... better to have all 3 pretty good, or just Hnd very good?

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