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Better training?

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264403.64 in reply to 264403.63
Date: 11/24/2014 5:49:52 AM
Overall Posts Rated:
14901490
I dont believe that this would help the game.

Buzzerbeater is a management game where strategies are important, dumbing it down for the masses will IMO alienate some of the existing long term players
I agree, I'd rather not simplify, but increase the benefits instead (10% faster training? Higher number of trained players?). It's just that most people here are advocating simplifying the system, rather than increasing the benefits for those who train.

The money sink they introduced does not really create an actual benefit to managers unless they are contending at the very very top (D1 leagues and B3). It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.

Last edited by Lemonshine at 11/24/2014 5:55:54 AM

This Post:
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264403.65 in reply to 264403.64
Date: 11/24/2014 5:58:34 AM
Overall Posts Rated:
536536
It doesn't reduce your costs, it just allows you to avoid a tax: in most cases you'll still be in the red on a weekly basis, just not by as much as if you had the tax on top.



Yep and I think this is huge.

Next season I expect that my training exemption will be around the 200K.

Makes competing at the highest levels a lot easier

This Post:
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264403.66 in reply to 264403.64
Date: 11/24/2014 6:03:57 AM
Overall Posts Rated:
925925
The way I see it you can either simplify the training system to make it easier to achieve full training as some are advocating [...] or increase the rewards (increase speed, allow training of more players).


exactly. and i think if we increase the benefits (training speed) it would just favor experienced managers, while new managers just get overskilled players faster than before or would still have problems with the training system (fouling out, setting the lineup "right", etc.)

by reducing the minutes or making more positions available training would also get faster because the chance to get less than full training are smaller. also you could have this quasi-trainee.

Last edited by jonte at 11/24/2014 6:08:05 AM

This Post:
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264403.68 in reply to 264403.67
Date: 11/24/2014 10:25:43 AM
Overall Posts Rated:
14901490
A game with a sub-optimal (sometimes nonsensical?) line-up at the expense of one that is reflective of one's personal style, knowledge, and understanding of a game.

Again, I think I'm just ranting. I love Buzzerbeater a lot and just want my opinion here heard.
This is not ranting, it is expressing a genuine concern about the balance of training vs tactical freedom and ability to compete. Knowing how hard it is to train out of position for 3 games a week in D2 and try to win games at the same time, I understand where most people are coming from.

For D1 teams it is probably impossible to do, if you have a good enough team to stay afloat while training consistently out of position 18-19yo players, then you probably have a good enough team to compete for the top spots as well. What normally happens if you want to compete is that you cut 1 or 2 trainees, in order to be able to field decent line-ups. It can't be helped with the current system.

Last edited by Lemonshine at 11/24/2014 10:39:29 AM

From: Melo9

This Post:
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264403.70 in reply to 264403.21
Date: 11/28/2014 10:40:04 AM
Overall Posts Rated:
255255
Btw, it was my initiative to reveal these percentages, but in the original idea we didn't plan to disclose them. What would you say then?


I don't know what I would say...but now that I got the percentages revealed, I'm sure it would be a waste of training time.
So thanks for the reveal, I can still use the old strategy and continue to play my Center at PG for a passing session eheh, because it is much better than thos new trainings no matter how competitive my team is ;)