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Game engine and bugs (thread closed)

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From: rodolfo
This Post:
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66639.64 in reply to 66639.2
Date: 1/5/2009 7:36:36 PM
Overall Posts Rated:
11
because fouls are really low N events, I don't think something went wrong in this match to cause more fouls... i think it just happened randomly... this happens sometimes in real games... players who dont usually get a lot of fouls get a lot of fouls.


From my point of view fouls have a problem.
Most of the times I've had a even match, my team made far more shooting fouls than my opponent, some examples:
Last season playoff (I almost left the game after this)
(8191515) - I played Look Inside, other team push the ball, I had better inside and outside defense ratings: 31 fouls - 16 fouls 22FT - 51 FT lost 82-87

This season lost matches
(8462228) - not the best example, my opponent is better
(8462192) - 14 more FT and meaningless ratings
(8462157) amazing: The other team makes 2 fouls more than mine, but they throw 11 FT more
(8462141) myth killing - I played LI the oponent R&G and I was ahead last quarter, dispite of this I made 29 fouls the other team 19, ratings are a joke

Another point: My players don't make fouls every match, just on some matches.

Now I've realized where the problem is: my team has balanced players, they are pretty good, but they simply can't defend Jump Shot or inside shot pumped players. Every time I played against a team with one or two star players they do lots of shooting fouls.

IMO this is a bug: The overall team rating should count more than the one2one, since a good team defense in real world means help, 2 over 1, etc, but this is not happening in GE...

Best regards

Last edited by rodolfo at 1/5/2009 7:44:09 PM

This Post:
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66639.65 in reply to 66639.64
Date: 1/6/2009 3:14:01 AM
Overall Posts Rated:
167167
can you share with us what the stamina rating is for all your players seperately??

This Post:
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66639.66 in reply to 66639.51
Date: 1/6/2009 6:44:59 AM
Overall Posts Rated:
458458
re: Inside vs. Outside:

Both of your points are strong ones. What do you think about this?

Being an outside team offensively and training-wise but having monsters on the defensive end inside? A) although it takes longer to train superior outside players, they seem to sell for more enabling the purchase of top inside defenders.
B) It seems that OD is lacking on a lot of teams, even the ones ( or maybe especially the ones ) that have great outside shooters. C) having quality from behind the arc can be a huge advantage in close games.

Curious as to your opinion on this.


Once I scored a basket that still makes me laugh.
This Post:
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66639.67 in reply to 66639.65
Date: 1/6/2009 6:54:30 AM
Overall Posts Rated:
11
I keep it around mediocre-average. Actually I'm training stamina, since two or three of my start players have down it to inept this season

This Post:
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66639.68 in reply to 66639.66
Date: 1/6/2009 8:18:19 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
A) probably this is true but at the moment I think that the market is not so good so at the end the situation seems the same for centers and playmakers
B) also this is the true but simply because OD is probably the slower training to do and if your guards don't have attack with only defense they aren't a problem for your opponents
C) of course if you train "shorters" you must have good PF and centers and viceversa

I'm used to buy good defensive centers and they give me a good help but they don't guarantee to me the possibility to change tactic cause they've a lack in IS, the problem is the same if you train centers and you've to buy shorters but imho the big difference is that PFs and centers raise quickly than shorters so if I want to keep my team competitive, I've to change them often and when you want to improve you must spend money ;)

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
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66639.69 in reply to 66639.7
Date: 1/6/2009 8:44:45 AM
Overall Posts Rated:
33
as teamratings are not the things we principly use when calculating results for things in the GE.

and what about MR?are they also useless in the calculation?

This Post:
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66639.70 in reply to 66639.69
Date: 1/6/2009 9:28:07 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
MR are logically the output not the input....

think of the GE as a big black box... and at some point your PG gets an opportunity for a hot... the GE does its magic and spits out some probability that he scores, that is the matchup rating...

so its not so much used in the calculation as it is the output of the calculation.

EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ (66639.86)

Last edited by BB-Forrest at 1/7/2009 9:52:19 PM

This Post:
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66639.71 in reply to 66639.70
Date: 1/6/2009 9:39:52 AM
Overall Posts Rated:
33
MR are logically the output not the input....

think of the GE as a big black box... and at some point your PG gets an opportunity for a hot... the GE does its magic and spits out some probability that he scores, that is the matchup rating...

so its not so much used in the calculation as it is the output of the calculation.

So, if you have to choose between MR and teamratings, you think MR are “closer” to the calculation of GE?

This Post:
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66639.72 in reply to 66639.71
Date: 1/6/2009 9:53:37 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
as far as shooting the basketball goes yes..

This Post:
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66639.74 in reply to 66639.70
Date: 1/6/2009 10:16:40 AM
Overall Posts Rated:
3535
think of the GE as a big black box... and at some point your PG gets an opportunity for a hot... the GE does its magic and spits out some probability that he scores, that is the matchup rating...

Good to know.
So it's calculated only from the shots actually taken during the game. That's very different from what I have always thought and it's a bit disappointing too.

So, in fact, team ratings and matchup ratings consider in different ways the relative contributions of starters and backups (the first weighted by the minutes played and the MR by the number of shots taken).

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