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Changes Season 10

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This Post:
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109686.66 in reply to 109686.65
Date: 9/14/2009 11:55:42 AM
Overall Posts Rated:
387387
thanks for that BBC. Why I'm particularly interested is because it has implications for my PG development. I've been working on the assumption that unless your PG possesses an outside threat, he could be marked by a SF with say 7 in OD, with the opponent's SG (say 12 in OD) and PG (say 11 in OD) covering your outside threats playing at SG and SF. So it's good to know that this feature is still in the development pipeline.

I didn't realise it would apply to zone defences as well, that's sweeeeeeeet

P.S. Coming to love the new site, just about used to the navigation now.

Message deleted
This Post:
00
109686.68 in reply to 109686.65
Date: 9/14/2009 12:44:28 PM
Overall Posts Rated:
154154
Just to be sure sure - zones including 1-3-1? Thanks.

This Post:
00
109686.69 in reply to 109686.68
Date: 9/14/2009 1:55:09 PM
Overall Posts Rated:
155155
Does anyone get the coming merch revenue changes? Basically, the BBs are saying that your players will need good stats for you to get higher merch. What exactly are good stats?

For example, I usually have pretty balanced scoring and no one on my team is generally a league leader in any category. Will my merch revenue but pushed down because of that?

Do stats only include league games or do they also include cup games? So, if my top players only play in the cup, does that mean my merch revenue will suck?

Run of the Mill Canadian Manager
This Post:
00
109686.70 in reply to 109686.69
Date: 9/15/2009 4:41:41 PM
Overall Posts Rated:
3838
Good post thenewchuckd, I have some additional questions around the same issue.

What about when you have to play trainees out of position to get them more balanced? Does this also count towards good merchandise sale? I find it a little sad if we get less merchandise by following BB's advice on balanced players.

From: Dock

This Post:
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109686.71 in reply to 109686.70
Date: 9/15/2009 4:57:13 PM
Hajlenders
III.10
Overall Posts Rated:
109109
Good post thenewchuckd, I have some additional questions around the same issue.

What about when you have to play trainees out of position to get them more balanced? Does this also count towards good merchandise sale? I find it a little sad if we get less merchandise by following BB's advice on balanced players.


Good point, please answer this

From: /joao
This Post:
00
109686.72 in reply to 109686.71
Date: 9/15/2009 7:24:54 PM
Overall Posts Rated:
33
So, ticket prices were supposed to change immediately but they are working like before.

I've set the prices last week and today i had my first game home this season, but the prices were the old ones.



This Post:
00
109686.73 in reply to 109686.71
Date: 9/15/2009 7:44:35 PM
Overall Posts Rated:
155155
From the point of view of promoting balanced players, I also really dislike the changes to salary that have been announced for next season. If people want to train mono-skilled players and bankrupt their team, I say let them. This is almost like a reward to people who have trained inefficiently.

Run of the Mill Canadian Manager
From: shm
This Post:
00
109686.74 in reply to 109686.73
Date: 9/15/2009 9:46:47 PM
Overall Posts Rated:
33
i want to know why my players salary increased and the arena revenue decreased, it's like I'm back to season 1, i don't think this is fair after spending time training, expanding and all of that goes down the river in just one season.

From: Azariah

To: shm
This Post:
00
109686.75 in reply to 109686.74
Date: 9/15/2009 10:47:23 PM
Overall Posts Rated:
103103
Well, your revenue decrease probably has more to do with relegation than any systematic changes. And player salary increases are normal when a player is trained.

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