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Season 25

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This Post:
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247495.67 in reply to 247495.66
Date: 9/22/2013 1:00:57 AM
Overall Posts Rated:
350350
yeah i already guessed FPM at the end of my other post.
but you are far to coherent to be him. :P

This Post:
00
247495.68 in reply to 247495.66
Date: 9/22/2013 3:36:24 AM
Overall Posts Rated:
766766
I think a poll is required!

(248681.1)


This Post:
00
247495.69 in reply to 247495.68
Date: 9/22/2013 9:52:13 AM
Overall Posts Rated:
372372
So what does everyone think of the new changes announced?

Our first announcement is an addition to the tactics page. BuzzerBeater coaches have discovered that, if they can correctly predict which strategy an opposing team will use, they can get in some last-minute practice and be stronger on the court. You’ll be given the option to predict your opponent’s strategy for a game -- if you guess correctly, your team will get a nice boost against that tactic for the game; however, if you’re wrong, your team won’t perform as well. Of course, you will still have the option of not making a specific prediction, in which case nothing will change. The coaches have suggested that this will help teams compete against opponents with one, dominant strategy.


Teams are arbitrarily penalised for playing the same tactic each game. I don't understand why this should be the case, if someone wants to play the same tactic each week they shouldn't be subjected to a penalty. Thumbs down for this one.

As you know, the global financial crisis is hitting everyone, and we strongly believe that BuzzerBeater teams should be able to run a sustainable franchise. To encourage managers to build a team that can operate within its means, we’re introducing a “fair play” rule into the financial system that gives teams an incentive to keep their salaries in line with that which they earn in in a given week.


Any thoughts on what this might be?

Some top-ranked players feel insulted when they are purchased by low-ranked teams, and have threatened not to play if that happens. As a result, some teams might not be able to purchase players that really shouldn’t be playing in their division. The BB labor union says the goal is to prevent possible bad mistakes for new teams and as a bonus, it should help reduce farming. Also, they say that the rule shouldn’t affect most normal teams.


I wonder how this is determined? My guess is it will be based on salary.

First, if you browse your league’s overview page, you will see some shiny new boxes that show various events taking place in your league.

Next, we are also introducing two brand new Supporter features. Always wanted to mimic your own face into a BuzzerBeater character? Supporters are now able to edit the faces of their newly-drafted players!
You will now be able to find teams that are looking for a PL or make yourself available for PL’s looking for teams.


Yawn.

In addition, we have some immediate changes to announce. The requirements free agents need to satisfy in order to appear on the transfer list have increased, resulting in fewer players flowing into the market. This means that the new salary limit for players to be released in the market when a manager retires is changed to $25,000 for players with their best position determined as point guards and shooting guards, small forwards have the lowest limit at $20,000, power forwards are upped to $30,000 and centers to $35,000. Bear in mind that those values are halved for players fired by active teams.


Who cares?

Also, after evaluating the effect of the shot-blocking changes, we believe some well-built teams are now able to defend better against inside tactics than before. However, we still feel that the overall tactical balance hasn’t yet been achieved. Therefore, we have decreased the contributions Jump Range and Shot Blocking have to a player’s salary. We expect that this change, combined with the new tactical “prediction” options described earlier, should bring us a long way closer to the desired tactical balance.


Seems like a good move to me.

The last change made is related to the Fan Survey calculation. We have tuned the calculations in the Fan Survey to better reflect the overall performance of your team instead of having as strong an emphasis on your last league game.


About time. Hopefully it has the desired effect and prevents crowds from dropping significantly on the ba

This Post:
00
247495.70 in reply to 247495.69
Date: 9/22/2013 11:09:08 AM
Overall Posts Rated:
14651465
Totally agree with the last two great improvements but I also like the new faces feature. Finally we can make our draft picks look like their names rather than looking like clowns.

This Post:
00
247495.71 in reply to 247495.69
Date: 9/22/2013 9:57:45 PM
Overall Posts Rated:
350350
Our first announcement is an addition to the tactics page. BuzzerBeater coaches have discovered that, if they can correctly predict which strategy an opposing team will use, they can get in some last-minute practice and be stronger on the court. You’ll be given the option to predict your opponent’s strategy for a game -- if you guess correctly, your team will get a nice boost against that tactic for the game; however, if you’re wrong, your team won’t perform as well. Of course, you will still have the option of not making a specific prediction, in which case nothing will change. The coaches have suggested that this will help teams compete against opponents with one, dominant strategy.


Teams are arbitrarily penalised for playing the same tactic each game. I don't understand why this should be the case, if someone wants to play the same tactic each week they shouldn't be subjected to a penalty. Thumbs down for this one.


Don't think of it as a penalty... it's like team strategic homework, if you know what to expect from a team, even if you can't FULLY overcome it, you can certainly do better against the easily predictable than you could if it was a surprise.
I think this is a fairly realistic new feature. It's not a punishment at all for anyone playing the same tactic, it's a little bonus for those that guess right.

This Post:
00
247495.72 in reply to 247495.71
Date: 9/22/2013 11:04:22 PM
Overall Posts Rated:
766766
yup and its not neccassarily an automatic penalty - the opposition team must predict that you are going to play the same tactic.

think of it like this - In real life, say NBA, most teams know that Team X plays a half court offense, Team Y plays fast running etc.... and very rarely do they suddenly do something different, unless the coach changes mid-season or something like that.

So opposition teams will be like 'OK guys, they play Low post, so we are gonna practice blocking the key at training' - then in game, you would theoretically get a defensive bonus.

so its kinda like real life - and lets say in real life, you play against a team that ALWAYS plays low post, and you are all prepared for it, suddenly they come onto the court, with 3 SG's and play an outside offense. you are toast.

personally im not overly concerned by it, im not even sure ill use it. we'll see how it works in scrimmages.

This Post:
00
247495.73 in reply to 247495.72
Date: 9/22/2013 11:47:44 PM
Overall Posts Rated:
350350
yep... this

This Post:
00
247495.74 in reply to 247495.71
Date: 9/23/2013 7:58:36 AM
Overall Posts Rated:
372372
Our first announcement is an addition to the tactics page. BuzzerBeater coaches have discovered that, if they can correctly predict which strategy an opposing team will use, they can get in some last-minute practice and be stronger on the court. You’ll be given the option to predict your opponent’s strategy for a game -- if you guess correctly, your team will get a nice boost against that tactic for the game; however, if you’re wrong, your team won’t perform as well. Of course, you will still have the option of not making a specific prediction, in which case nothing will change. The coaches have suggested that this will help teams compete against opponents with one, dominant strategy.


Teams are arbitrarily penalised for playing the same tactic each game. I don't understand why this should be the case, if someone wants to play the same tactic each week they shouldn't be subjected to a penalty. Thumbs down for this one.


Don't think of it as a penalty... it's like team strategic homework, if you know what to expect from a team, even if you can't FULLY overcome it, you can certainly do better against the easily predictable than you could if it was a surprise.
I think this is a fairly realistic new feature. It's not a punishment at all for anyone playing the same tactic, it's a little bonus for those that guess right.


Doesn't this already exist naturally in the game though? If your opponent plays the same tactic each week you're able to set your team accordingly. I'm not convinced that a bonus for guessing right (key word being guessing) really adds anything to the game. I certainly can't see that it's an improvement.

From: Mr J

This Post:
00
247495.75 in reply to 247495.74
Date: 9/23/2013 8:02:03 AM
Overall Posts Rated:
441441
I guess we'll have to just wait and see hoe much of a 'bonus'.

Personally, I like most of the changes and I think the face change thing is a cool touch. They aren't massive changes but it's nice to see BB doing something...

This Post:
00
247495.76 in reply to 247495.72
Date: 9/23/2013 8:02:09 AM
Overall Posts Rated:
372372
I can't see this being used by the stronger team as there would be no reason to risk the penalty of guessing incorrectly. I see it mainly being used by the weaker team trying to get a bit of a bonus against their stronger opponent it's worth the risk for them if they think they will lose anyway).

This Post:
00
247495.77 in reply to 247495.76
Date: 9/23/2013 8:33:23 AM
Overall Posts Rated:
766766
yer thats right - i guess their idea is that the want more people to 'bluff' their opponent.
hah... Look Inside again ... or maybe not!
suddenly the opposition defence crumbles and your generally 'medicore' outside offensive is improved.

lots of people were asking for the value of JR to be improved (or the salary component, or the training speed)
other people wanted SB to be more effective and the 2-3 zone to be changed.

They did the SB change, but really, i think thats done SFA.

So i tihnk they decided that instead of trying to drastically change the internal mechanics of the game, just boost the existing mechanics - but only if you guess right.
So now SB is better and 2-3 will be imrpvoed... but only if you guess right :)

So thats the logic that they are trying to do.

if teams are able to come out and say 'yup i bluffed him into a 2-3 zone and then i played motion and i kicked his ass', then really it will be a HUGE step into eliminating the whole constant LI-M2M aspect of the game.

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