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Suggestions > New Merchandise Income[Official Thread]

New Merchandise Income[Official Thread]

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From: Bro_Khen

To: DPS
This Post:
00
315010.67 in reply to 315010.66
Date: 6/20/2022 8:32:06 PM
Team Payabang
III.11
Overall Posts Rated:
217217
1. The lower leaguers do have a choice of Promoting... Their Teams' performances will be rewarded + the recently announced improvement for Promotion Incentives will come in handy... They'd just need to invest for that.

2. There already are some good suggestions here sir how to further improve some Merchandise Bonus here... If you also have some idea how to solve the problem you foresee... you are very much welcome to drop them...

3. There is also an option of adding Incentives based on Team's Performance or Player's performance and for Training a Player long term... So that the Money Spent for improving our teams will have a direct impact to our Economy...


From: Yanivsh

This Post:
55
315010.68 in reply to 315010.67
Date: 6/24/2022 1:15:36 AM
Stars Team
Ligat Ha'al
Overall Posts Rated:
2020
Second Team:
Stars Team II
While the new trainers and new infrastructure tools create a lot of fun and interest in the game and in training,
it become the root cause of many problems
1. The salary formula is exponential and as such the super stars salaries become too much to handle
2. Almost no one want to have super starts on his team and their pricing become absurd
3. The trainees protential is exhausted too soon
4. Team roaster become too short.
5. The Competitiveness dissappered
6. Tanking become the right starategy

I believe all that can be fixed by single (maybe not trivial) fix, the curve of the exponential slope needs to be refined.
It should fix all the issues above and generate huge excitment with super starts potential to reach TSP of 170 and more !

From: slamdunk9

This Post:
55
315010.77 in reply to 315010.75
Date: 6/25/2022 1:17:02 PM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
964964
Second Team:
Veni Vidi Vicious
Another big revenue income from training is the fact that you don't pay the salary for the pops you get during the season. By the end of the season, you could play with players that are paid 100k$ per week while they're worth 150k$ salary because of the training they received.

Anyways, training can still be cost effective if you train "low" salary players. But right now the problem is about the huge TSP/salaries... Most of them are worth less than 2-3M$ on the market, and it will be even worse once exhaustion is fully activated given we will all need deeper rosters with the same revenues.

More weekly revenues for all or a new salary formula could readjust the market prices. But now high salary players are a huge waste of money and the NTs will soon be filled mostly by farms.

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