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Training Speed Analysis 2

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From: B.B.King

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78242.677 in reply to 78242.675
Date: 12/2/2011 2:43:29 PM
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Monoskilled players train SLOWER only their HIGH skills. They train FASTER their LOW skills. It is described in announcement and it's called elastic effect.

This Post:
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78242.679 in reply to 78242.676
Date: 12/2/2011 5:51:05 PM
Overall Posts Rated:
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Sorry it was a quick post and didn't post the players.

Felipe Villajane(13124009) monoskilled center

Antoni Pujol (11857186) multiskilled sf

In fact, Villajane is training faster than the 19 year old player and 2 times faster than my outside players or my SF.

Last edited by Marot at 12/2/2011 5:51:38 PM

From: Marot

This Post:
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78242.680 in reply to 78242.677
Date: 12/2/2011 5:55:16 PM
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Monoskilled players train SLOWER only their HIGH skills. They train FASTER their LOW skills. It is described in announcement and it's called elastic effect.


But it was announced also that a multiskilled player with balanced skills would train faster than a monoskilled player and it's not the case.


So the changes on training are just giving faster trains for the managers who trained only monoskilled players and now can train their secundary skills really fast. A smart change from the BB's...




Last edited by Marot at 12/2/2011 5:57:01 PM

From: Marot

To: Coco
This Post:
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78242.681 in reply to 78242.678
Date: 12/2/2011 5:58:47 PM
Overall Posts Rated:
916916
his player is not monoskilled though. driving is his highest skill.

nonetheless, it's a 19yo, and that pretty much seals the argument.


Oh, it's obviously i wasn't talking about the 19yo player, but if you want you can buy it ;)

From: B.B.King

This Post:
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78242.682 in reply to 78242.680
Date: 12/2/2011 6:22:30 PM
Overall Posts Rated:
12061206
But it was announced also that a multiskilled player with balanced skills would train faster than a monoskilled player and it's not the case.

No, it would be stupid. I belive monoskilled player train slower only the highest skills. It's only reasonable conclusion about elastic effect.
I explain it by example.
Please consider two players:
order of skills: JS JR OD HN DV PS IS ID RB SB (but it doesn't matter):
player A: 3 3 3 3 3 3 3 19 3 1
player B: 10 10 10 10 10 10 10 13 10 7

and it works in this way:
ID=19 of player A trains slower than ID=15 of player B
but
SB=1 of player A trains faster than SB=5 of player B.

It happens because if player A trains ID then only 60% of training goes to ID but 40% of training goes to SB whilst if player B trains ID then 85% of training goes to ID but only 15% goes to SB.
However if player A trains SB than 99% of training goes to SB and only 1% goes to ID whilst if player B trains SB then 91% of training goes to SB and 9% of training goes to ID.

In this way it's easier to create multiskilled players and harder to create monoskilled players.

This Post:
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78242.683 in reply to 78242.672
Date: 12/3/2011 12:09:22 AM
Overall Posts Rated:
297297
It is called the Elastic Effect which basically has three effects.

1) If you do the same training every week it becomes less effective each week.

2) If a skill or two are superior to the other skills it will be more difficult to train those superior skill.

3) If a skill or two are far superior then the lower skills are more likely to pop in order to catch up to higher skills.

Players tend to train in a manner that promotes balance rather than one trick ponies.

This was basically said above but this is in a less mathematical manner.

Last edited by Dean Broda at 12/3/2011 12:10:32 AM

This Post:
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78242.684 in reply to 78242.683
Date: 12/8/2011 5:08:37 AM
Overall Posts Rated:
952952
Monoskilled player with many low skills for their secondaries (example: Atrocious in Passing and Outside defense...) will not experience elastic effect if the correlated skills are close to each other (example: ID, RB and SB). JR or PA has nothing to do with RB or ID, for example.

They will however receive less training if cross-training's target skill is much lower than originally trained skill. That's why the news post said monoskill players will train "slower". They will still train as fast as multiskill players, only distribution of training will be different (more training will go into Atrocious skills and less into originally trained skills).

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This Post:
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78242.687 in reply to 78242.682
Date: 12/8/2011 9:35:34 AM
Matrix Mighty Dunkers
II.4
Overall Posts Rated:
10041004
King, You have forgotten about cross-training :) where 5-10% goes to maybe weaker, or needful skill :) I think training now we must analyze with three effects.

- joined skills
- cross training
- elastic efect

and this will be basis to analyze training pops.

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