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This Post:
00
12582.68 in reply to 12582.67
Date: 1/17/2008 1:44:30 PM
Overall Posts Rated:
11
Yep,
BuzzerBeater developers.

From: CitB

This Post:
00
12582.69 in reply to 12582.67
Date: 1/17/2008 1:45:17 PM
Overall Posts Rated:
66
i would say the developers of the game engine know it ;)

This Post:
00
12582.70 in reply to 12582.69
Date: 1/17/2008 3:23:32 PM
Overall Posts Rated:
303303
The day the game engine secrets are revealed will be the day you'll be able to ice skate into Satan's bathroom.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
12582.71 in reply to 12582.70
Date: 1/17/2008 3:29:30 PM
Overall Posts Rated:
00
Like Satan has a bathroom...

This Post:
00
12582.72 in reply to 12582.70
Date: 1/17/2008 3:42:54 PM
Overall Posts Rated:
2222
aw, man... it seems that it's impossible for me to know now....

...i can't skate...Ü

This Post:
00
12582.73 in reply to 12582.72
Date: 1/17/2008 3:51:20 PM
Overall Posts Rated:
303303
Neither can I, and I've lived my whole life in one of the two main hockey hotbeds in the USA.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
12582.74 in reply to 12582.71
Date: 1/18/2008 12:08:45 AM
Overall Posts Rated:
6666
Like Satan has a bathroom...

I guess you've never been to Gary, Indiana.

Friends Do not Let Friends Play 2-3 Zone
This Post:
00
12582.75 in reply to 12582.74
Date: 1/18/2008 2:36:45 AM
Overall Posts Rated:
744744
Like Satan has a bathroom...

I guess you've never been to Gary, Indiana.

Is THAT what that smell is?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
12582.76 in reply to 12582.52
Date: 1/18/2008 11:27:36 AM
Overall Posts Rated:
2222
can i have a opinion on this formula?

i was setting my lineup for the semifinals, and i thought that i might take a closer look on my players using this formula and bbs... 'cuz i wanna use TIE tomorrow and i try to be extra careful with things...

one thing i noticed in this formula is that when i checked out the players' rating, my SG's took all the highest out of all my players... also, in every position, except C, my SG's still took the possible positions... even my center who took the C spot, didn't have a chance to take the PF spot, as my 2 SG's who also have high attributes took the PF spot.

main point is that the formulas used IMO are more efficient to SG/SF... and should be taken a closer look if you want to put in other positions. the PG can be accepted, but a little tweak won't hurt, and the PF and C formulas here needs another look.

...just a thought.Ü

Edited by Katchafire Collie (1/18/2008 11:31:27 AM CET)

Last edited by Katchafire Collie at 1/18/2008 11:31:27 AM

This Post:
00
12582.77 in reply to 12582.76
Date: 1/18/2008 11:59:10 AM
Overall Posts Rated:
33
oh yes also for me it was not the best formulas

now i use this that i think it's a litle bit more exact than other

c=(([id]+[bl]+[rb])*0.450+([is]+[pa])*0.350+([dr]+[js])*0.162+([ha]+[jr]+[od])*0.038)/(3*0.450+2*0.350+2*0.162+3*0.038)
pg=(([ha]+[pa]+[od])*0.450+([jr]+[js])*0.350+([dr])*0.162+([is]+[id]+[bl]+[rb])*0.038)/(3*0.450+2*0.350+1*0.162+4*0.038)
pf=(([is]+[id]+[rb])*0.450+([dr]+[js]+[st])*0.350+([pa]+[jr])*0.162+([ha]+[od])*0.038)/(3*0.450+3*0.350+2*0.162+2*0.038)
sg=(([js]+[jr]+[od])*0.450+([pa]+[dr])*0.350+([ha]+[is])*0.162+([id]+[bl]+[rb])*0.038)/(3*0.450+2*0.350+2*0.162+3*0.038)
sf=(([js]+[dr]+[is])*0.450+([jr]+[od])*0.350+([ha]+[od]+[pa])*0.162+([st]+[bl])*0.038)/(3*0.450+2*0.350+3*0.162+2*0.038)

the other has any problems in the code, this no

there is also another sistem of weights

i think that is good for small players but i don't know how many is good to long players

try this and say me how is

This Post:
00
12582.78 in reply to 12582.41
Date: 1/18/2008 10:32:20 PM
Overall Posts Rated:
2222
maybe we should give a factor on the height of a player in centimeters... just to have a limit in the positions... if only i can factor on how would this be included in the formula... this thread needs more elaboration, yes, but i can't elaborate more cuz i'm drunk... i need some sleep and that's what i'm about to do now...

be back later.... hopefully, with my made formulas.Ü

wish me luck

@micio
the tweak on your new formulas is slightly better... but still, guards are dominating the ratings.Ü

Edited by Katchafire Collie (1/18/2008 10:34:19 PM CET)

Last edited by Katchafire Collie at 1/18/2008 10:34:19 PM

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