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Tanking

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From: RSX
This Post:
66
218937.68 in reply to 218937.67
Date: 5/29/2012 8:43:57 PM
Overall Posts Rated:
181181
Some of my thoughts:

bad:
-moving trade deadline = killing market
-rewarding money = might affect other areas of the game, top division teams with even more advantage
-any kind of fines = the problem is solveable, no need for that
-higher salary floor = mixed feelings about it, perhaps yes, but what about teams that want to rebuild? what if team went bankrupt and has no money improve? how possibly can this team become competitive again, if it's not gonna generate profit?

good:
-salary cap = tanking would be useless as you can't spend all that money on monster salaries, +1 for strategy as money wouldn't have the final word
-contracts = sign player for number of seasons, more seasons = lower salary, you can sell it at any time but you have to pay him the money he's supposed to earn
-game shape for teams aka team chemistry = affected by trades and league and cup results, has impact on all players
-revisited attandance = fans should draw their opinion based on at least last 10 games (now its on last game and it's a joke), so if you are tanking for a half season, you need to start to compete for another half to get back to normal state

This Post:
22
218937.69 in reply to 218937.67
Date: 5/29/2012 8:45:47 PM
Overall Posts Rated:
8585
Looking at my team , most people would say im tanking , after all im getting shafted every game after winning promotion , the truth is im not prepared to spend millions to become lost in mediocraty when i can enjoy and learn from my experience in a higher division , train my youngsters and get a good draft pick all whilst continuing to improve my stadium. I dont see why any sane person would do differently in my position.

What im saying is its vey hard to define what tanking is.

From: brian

This Post:
00
218937.70 in reply to 218937.32
Date: 5/29/2012 10:02:46 PM
Overall Posts Rated:
576576
Anyone know when, where, who, and how Tanking got started?


tanking was a key strategy in hattrick, the game buzzerbeater was based on. if your familiar with hattrick and all the problems that existed there, then you wouldn't be surprised to see them replicated here.

as long as its financially feasible (not just money made from having low/no salaries, but how much money you can make off cross training), then tanking will a tempting choice.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Axis123

To: RSX
This Post:
00
218937.71 in reply to 218937.68
Date: 5/30/2012 3:07:56 AM
Overall Posts Rated:
299299
game shape for teams aka team chemistry = affected by trades and league and cup results, has impact on all players
-revisited attandance = fans should draw their opinion based on at least last 10 games (now its on last game and it's a joke), so if you are tanking for a half season, you need to start to compete for another half to get back to normal state

+1

This Post:
00
218937.72 in reply to 218937.71
Date: 5/30/2012 3:19:10 AM
Overall Posts Rated:
952952
Game shape already encompasses team chemistry IMO. Not entirely, but...

If every time a player is put on market, his GS would fall by 1 or even 2 and he would play worse than before exposing him to the market - no matter if he's sold or not. Remember how Pau Gasol has been in the trade talks on both trade deadlines? How Odom got traded? They both lost something in the process.

However, it's also true some players can play better after a trade, for example Stephen Jackson or Kawhee Leonard at Spurs.This would be a bit tougher to address.

But we're talking about tanking here, right? I guess I went a bit off-topic, heh...

After I read the entire thread, I started thinking if I'm a tanking team. I throw at least one game/week because I keep worsening my team every time I have to raise money in order to acquire a good Slovenian prospect. So I guess it's not "pure tanking" because the reason isn't to gain as much money as possible, but to follow a long-term plan which requires timely purchases, even in face of harshly weaking the team.

From: FenXas
This Post:
22
218937.73 in reply to 218937.72
Date: 5/30/2012 4:28:11 AM
Overall Posts Rated:
269269
My opinion:
Buy player = GS Downgrade (1st half of season -1, 2nd half -2,
week or two before playoff -3) except if players GS lower 5;
Need team loyalty or Team chemistry (new START player mess up team)
Too much losses in a row, technical losses, not full line-up - fans boycott :D

And you should do something with players prices!!!
In generally promising draftees cost much more then good trained but older players. Its not normal...

Last edited by FenXas at 5/30/2012 4:33:03 AM

From: FenXas
This Post:
11
218937.74 in reply to 218937.65
Date: 5/30/2012 4:51:16 AM
Overall Posts Rated:
269269
What about not to rise minimal team salary drastically but to do min player salary for main players (because of draftees) depends on division ?

This Post:
22
218937.75 in reply to 218937.68
Date: 5/30/2012 4:59:26 AM
Ghost Masters
BLNO
Overall Posts Rated:
4949
-rewarding money = might affect other areas of the game, top division teams with even more advantage


I believe the current system is totally flawed when teams that win championships has 0 income all season or even go to minus, on the other hand tanking team can make millions for not playing and with current market situation, those teams can fast gain huge advantage against teams that has 0 income but which are fighting. BB is constantly rewarding "bad" behavior - be in the last place and you have the best draft pick, be in a 5th place and you don't have to pay salaries, I want to see "good" behavior to be rewarded.

-salary cap = tanking would be useless as you can't spend all that money on monster salaries, +1 for strategy as money wouldn't have the final word


It won't make it useless, because tanking teams will just buy better, multiskilled players.

This Post:
00
218937.76 in reply to 218937.67
Date: 5/30/2012 5:08:34 AM
Ghost Masters
BLNO
Overall Posts Rated:
4949
1. Eliminate #2 tanking with moving the deadline 2 weeks, even 2 weeks extra salary would hurt the buyer.


I think you (all here discussing deadlines) are going too far with deadlines, because tanking is about hoarding large amounts of money from loosing if BB can prevent tanking teams from getting this money when your scenario of #2 tanking won't be relevant.

This Post:
00
218937.77 in reply to 218937.75
Date: 5/30/2012 5:13:05 AM
Overall Posts Rated:
269269
be in the last place and you have the best draft pick
Solution: relegated teams - starting picks, others by random;
, be in a 5th place and you don't have to pay salaries
Its like recompense for less training

Last edited by FenXas at 5/30/2012 5:14:17 AM

From: Koperboy

This Post:
00
218937.78 in reply to 218937.73
Date: 5/30/2012 5:14:07 AM
Overall Posts Rated:
952952
In generally promising draftees cost much more then good trained but older players. Its not normal...


I woud have a suggestion here...

Raise the total skillpoints maximum for 19y olds. Current max skillpoints you can have on a trainee is 70 if he has all Respectables (7 x 10). Why not raise this limit to 80 for 19y olds? An 18y old can get 10 pops in his first season easily even with two-position training. If there were19y olds MVP-HoF with 3 skills at Proficient, this would boost supply of good rookies and drive the prices for rookies down a bit. It would also make the draft a bit more interesting, as currently there are 1 in 3 drafts where you can get only one good rookie (4k salary HoF or MVP).

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