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The Bad Effects of Game Day Preparation Feature

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254335.68 in reply to 254335.67
Date: 1/29/2014 4:09:07 PM
Overall Posts Rated:
88
Your right about that. I had upset that team who is much, much higher rank than me, because of GDP. In that game, I really had won that because of GDP, and not because that I overplayed him. That is what I am talking about the effect of GDP. As you had observed my games. I only used the GDP three times, and then I stop using GDP, because it's unfair. I only realized that after I encountered the team Fantamaniacs. As I scouted his previous games, his team can only use the Normal Focus, meaning balance offense, balanced outside and inside shots. If other teams in our league have also observed that, that team will always be in handicapped with the GDP. I dont know why is he only using that type of offense focus, maybe he cannot afford to use other focus like outside/inside focus, or he just dont want to use them. As for me, I really like to use balance focus because there are times when you really need to shoot from the outside, and there are right moments to go for inside. But with GDP, I will be always in handicapped if I used normal focus in each game, and that is really unfair.

The problem why LI becomes a very powerfull and unstoppable offense, is that the zone defense here dont work very well. Zone defense is the solution to inside game, its the counter-measure for the LI. But zone defense here dont work at 100%. Just try playing zone defenese like the 2-3 zone in the next game. In the 2-3 zone, the inner zone must be occupied by the forwards and the center, the must stay in the inside zone guarding their post. But what happens when you watch the game, the forwards or even the center, sometimes foul players that are shooting outside shots, even the three pt shots. How can that happen if they are playing zone defense?? The purpose of the zone defense is to guard their respective inside area in order for the other teams to be forced to shoot outside, because they cannot get shots from the inside. In order to break the zone, outside shots are used, and in order to break man-to-man, pick and rool and low post plays are employed. That is how basketball is played. I used the 3-2 zone almost everytime, and that is why I observed a number times that my center is fouling a guard for shooting outside, sometimes blocking shots of guards as they shoot from outside. this is ridiculous, because if my center is playing in the inside zone, he wont do that kind of thing, unless my center is exchanging zones with guards, or unless he is not obedient to his role. If zone defense is actually working as it is, that will be enough to limit the Li. I believe that zone defense here must be fixed.

I believe that in order to limit or counter an offensive play in basketball, right defense must be used. but now with GDP, you can afford to just play man-to-man and the depend on the GDP. That is not anymore a basketball for me. Basketball is not a game that needs to be unpredictable or versatile in order to win but its a game of team effort, both in offense and defense. In basketball its not uncertainty or being unpredictable, it is mastery, that is the right way to win basketball games.

From: impero

This Post:
55
254335.69 in reply to 254335.68
Date: 1/29/2014 5:26:37 PM
M.L.S. REICH
IV.7
Overall Posts Rated:
393393
As I understand, it would be much easier to you set tactics in the beginning of the season LI and M2M, then connect after month and check, are you still in the first place in the league.
In this way this game would be much interesting?
There will be always things to change or develop, but GDP in this case, good move to improve he game. At least it makes you switch tactics not just setting default up.

This Post:
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254335.70 in reply to 254335.69
Date: 2/8/2014 3:04:40 PM
Overall Posts Rated:
219219
The funny thing is i am forced to play Li in most competetive games because of the fear to be gdped with my favourable l offenses: push the ball or motion. I am playing Li more often than i used to but all in all i think its very interesting feature because the effects are rly high. Like i said before i have a feeling and some rough estime that wrong quess compared to right for both pace and offense is mots+1.5 defence rating. So this makes way more deviation between the finalk outcome of teams. and teams who hadnt chances before to win at all in any ocasion now have a few.

This Post:
11
254335.71 in reply to 254335.13
Date: 2/8/2014 8:51:20 PM
Overall Posts Rated:
129129
Are you serious? Do you truly believe that the GDP has been "welcomed" by the community. Guess you live in a different world from some of the rest of us:-)

Pappy
This Post:
11
254335.73 in reply to 254335.72
Date: 2/9/2014 10:46:25 PM
Overall Posts Rated:
596596
I've noticed a lot of teams mixing up their offenses to be more unpredictable, which is kind of cool as then they can see how their players perform in offenses they otherwise wouldn't try.

From: petrosian

This Post:
00
254335.74 in reply to 254335.72
Date: 2/11/2014 1:47:31 PM
Petrosian Club Montevideo
III.1
Overall Posts Rated:
133133
In my country is deffinitively approved. Now, I must say it's not seen as a major change. But people is pleased that, whatever the case if it forced you or not, we see now all kinds of strategies.

I rarely use it since I'm with the philosophy that you should use it only when your opponent has a one-way team AND if your opponent is comprehenively much better than you. If my opponent has a worse team than mine, even if he only plays one thing, I don't use GDP: basically I don't need it to defeat him and I take away from him the tactical option of surprising me and maybe, you know, an injury here or there to my tough guys and/or foul trouble, and suddenly he's in the game and maybe he has a chance to beat me.

And if the guy is better than me an plays everything and has a complete, balanced roster, what can you do? No GDP will save that game and if you miss the prediction -which is the most probable chance- you might end up losing by a large margin, which could be trouble for a tiebraker in the long run. So in that case I take my defeat in a humble way, don't use GDP and go home with -10 or whatever the difference was.

My advice for managers in D.II or D.III would be: use it, only if need it. For D.IV, I don't know very well the strategic subtleties, since in D.IV very few skill lvls of difference can make a bigger impact in the game that in D.II. So perhaps GDP has a more powerful use in the outcome of games in D.IV or lower, where a Center with 7 in passing can have a massive impact against a Center with 5 in passing than in D.II, where that subtlety, although not meaningless, could be squashed if your Center shoots 17 IS against his Center defending 12 ID. So if you're playing inside [either LI or LP] basically you don't care about passing for Center.

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