#1 PLEASE don't make it only about JS. This will killl the team play of the game. PA and HA have to be a factor. Easier said than done I know. I don't have enough data, but what I am seeing so far, HA/PA/JR seem to mean a lot less, as does OD...and it seems like JS is all you need. I hate that idea. Jumpshooters are crap without a team to back them, and like Memphis beating GS in game two, good defence will foil the best shooters in the world. (well at least for 1 game...who knows how the rest of the series will pan out!!!)
I assure you, it's not only JS that you need. I cannot disclose details especially since I would really need to check the code again to remind me of how it exactly works but I am certain of that, it's not enough to have just JS! Also, thanks for the Memphis - GS spoiler, I was planning to watch a replay of it now... Just kidding! But don't tell me any other results though

The other thing I would like to get clear is that is there a correlation between age and skill points (example, x age has to be at y skill points to be FA) or is there like a set minimum of points a player is needed after 18 years?
The minimum grows with age, following a mathematical function. There, I've already said too much

1) ... Long story short, are you worried about the ability for a new owner to compete giving the finances they have coming in now with 300k in immediate funds and 200k over several weeks of new GM cash?
2) With regards to new owners again, I find that a common obstacle between a failing new owner and a good new owner is the understanding of the impacts of Gameshape and Enthusiasm. I attempt to occasionally contact a new owner and explain how they can better manage these aspects of the game to improve their ability to manage their team, but i feel we could be doing more to improve this area of the explanation of the game so that more may stick around. I don't have any ideas here other than perhaps a rewording of enthusiasm (gameshape is easier to learn by trial and error), but thought maybe passing along my thoughts to get discussion or thinking going on something that wouldn't take too long to fix.
3) Because of the US offsite chat, many times i can see the concerns of other teams, and one such concern was the Transfer List Estimate and the implication of fines being hit or miss. I feel the Transfer policing is inadequate given the current enforcement, and is only acted upon mostly if the users police it, leading to some cases being dealt with unfairly in comparison to the market conditions. Sometimes i feel the user in question has begged someone with money to save him financially and thats not within the spirit of the game, sometimes i feel there is some evidence of 'sour grapes' in the chatrooms and it leads to reports being filed for Transfers that aren't that far out of what i consider realistic. Without pointing out specifics, what do you feel about the TPE and the enforcement overall, and how necessary it remains.
1) I feel it's enough, even though the market is changing. Maybe you don't remember, but for a long time, the market prices were even higher. New managers need to practice moderation, not going on splurges. Also, bigger starting money, more fuel for potential cheaters.
2) I don't think it is that hard to explain the difference nor that the wording is unsatisfatory. You are entitled to your opinion, ofcourse.
3) TPE is just an estimate, and cannot be used in all cases. I like it, it serves a purpose, giving new users a "feel" for the market, but it cannot replace experience. Human estimation (by an experienced GM, for example) is much better at estimating real player value. That there might be the reason why you think the fines are hit and miss. Could TPE be better? Of course, but it can never be perfect.
Bailouts are not allowed and should be reported. Everything that is reported is investigated and acted upon, if deemed necessary. Just keep reporting.