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Training Speed Analysis 2

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From: B.B.King

This Post:
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78242.682 in reply to 78242.680
Date: 12/2/2011 6:22:30 PM
Overall Posts Rated:
12061206
But it was announced also that a multiskilled player with balanced skills would train faster than a monoskilled player and it's not the case.

No, it would be stupid. I belive monoskilled player train slower only the highest skills. It's only reasonable conclusion about elastic effect.
I explain it by example.
Please consider two players:
order of skills: JS JR OD HN DV PS IS ID RB SB (but it doesn't matter):
player A: 3 3 3 3 3 3 3 19 3 1
player B: 10 10 10 10 10 10 10 13 10 7

and it works in this way:
ID=19 of player A trains slower than ID=15 of player B
but
SB=1 of player A trains faster than SB=5 of player B.

It happens because if player A trains ID then only 60% of training goes to ID but 40% of training goes to SB whilst if player B trains ID then 85% of training goes to ID but only 15% goes to SB.
However if player A trains SB than 99% of training goes to SB and only 1% goes to ID whilst if player B trains SB then 91% of training goes to SB and 9% of training goes to ID.

In this way it's easier to create multiskilled players and harder to create monoskilled players.

This Post:
00
78242.683 in reply to 78242.672
Date: 12/3/2011 12:09:22 AM
Overall Posts Rated:
297297
It is called the Elastic Effect which basically has three effects.

1) If you do the same training every week it becomes less effective each week.

2) If a skill or two are superior to the other skills it will be more difficult to train those superior skill.

3) If a skill or two are far superior then the lower skills are more likely to pop in order to catch up to higher skills.

Players tend to train in a manner that promotes balance rather than one trick ponies.

This was basically said above but this is in a less mathematical manner.

Last edited by Dean Broda at 12/3/2011 12:10:32 AM

This Post:
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78242.684 in reply to 78242.683
Date: 12/8/2011 5:08:37 AM
Overall Posts Rated:
952952
Monoskilled player with many low skills for their secondaries (example: Atrocious in Passing and Outside defense...) will not experience elastic effect if the correlated skills are close to each other (example: ID, RB and SB). JR or PA has nothing to do with RB or ID, for example.

They will however receive less training if cross-training's target skill is much lower than originally trained skill. That's why the news post said monoskill players will train "slower". They will still train as fast as multiskill players, only distribution of training will be different (more training will go into Atrocious skills and less into originally trained skills).

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This Post:
00
78242.687 in reply to 78242.682
Date: 12/8/2011 9:35:34 AM
Matrix Mighty Dunkers
II.4
Overall Posts Rated:
10041004
King, You have forgotten about cross-training :) where 5-10% goes to maybe weaker, or needful skill :) I think training now we must analyze with three effects.

- joined skills
- cross training
- elastic efect

and this will be basis to analyze training pops.

This Post:
00
78242.688 in reply to 78242.687
Date: 12/8/2011 9:48:02 AM
Overall Posts Rated:
12061206
it doesn't matter

This Post:
00
78242.691 in reply to 78242.690
Date: 1/1/2012 9:51:19 PM
Overall Posts Rated:
102102
so is there a summary somewhere of all the secondaries that each training type trains?


Check the very first post in this thread.

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