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Formula for Potential Uncovered

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188524.69 in reply to 188524.68
Date: 7/18/2011 11:10:39 PM
Overall Posts Rated:
9191
Yes! That's why I'm saying that the numbers are incorrect!!

This Post:
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188524.71 in reply to 188524.66
Date: 7/19/2011 5:07:35 AM
Overall Posts Rated:
404404
Huh? A player CAN´T. If he´s capped at one positions, he´s capped at every position. He might get an additional up or two, but his training speed is down already. Doenst matter a whole lot if he "changes position" salary wise.


It could happen that a player is almost capped,but not entirely capped.So,if you can change training before the player is completely capped,you can give him more than 1 or two skills,because these skills will have a lower impact on potential cap
The fact that training speed would be already down could be the mixed effect of both age and the training of skills that are not "good" for his height.
That's way josef's formulas are so interesting

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188524.72 in reply to 188524.71
Date: 7/19/2011 5:23:58 AM
Overall Posts Rated:
13691369
Well, yes, of course. My reply was directed at the example with the SF from the non-believer.

It´s an interesting concept to train a player towards the lower "frontier" of his cap, then switch to minimum impact skills before giving him his final main-skill pops. The formula is worth alot.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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188524.73 in reply to 188524.72
Date: 7/19/2011 5:40:42 AM
Overall Posts Rated:
404404
Well, yes, of course. My reply was directed at the example with the SF from the non-believer.

It´s an interesting concept to train a player towards the lower "frontier" of his cap, then switch to minimum impact skills before giving him his final main-skill pops. The formula is worth alot.

But can you give him the final main-skill pops?Because however minimum impact skills have a weight,so you should stop 1-2 points before the lower frontier of the cap,then train the minimum skills to reach lower frontier of the cap,and then go with the main-skills again,hoping that your players has high sublevels in potential cap so you can give them the final pops in the main skills
And the player could also have sublevels here and there that raise his potential rating,so he should yet have an higher rating than expected and this should influence in a negative way your plans(sublevels+ minimum impact skills weight could worth around 2-3-4 points so you could not be able to give your player the final pops in main skills)

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188524.74 in reply to 188524.73
Date: 7/19/2011 5:59:07 AM
Overall Posts Rated:
13691369
The sublevels are the very reason why stopping not too early should work out fine. In the worst case scenario, the small skill will trigger the slowdown soon, but even then one last up isn´t too hard to achieve usually. But yeah, you can apply a threshold of maybe 1-2 points to be on the secure path.

Btw Josef - I´m a little surprised that the outcome of your research is somewhat linear. I would have expected an exponential increase of the impact skills have, is there any chance that an exponential system/ formula would come out with similar results in the lower ranges but with a more precise result in the higher potential ranges?

Last edited by LA-seelenjaeger at 7/19/2011 6:01:42 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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188524.75 in reply to 188524.70
Date: 7/19/2011 6:06:01 AM
Overall Posts Rated:
952952
So I can train my PG's Jump Range until he becomes a SG and then train One on One for SF/PF to death, because DR has no impact on potential cap for SGs and HA not so much as with Point Guards?

From: Koperboy

This Post:
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188524.77 in reply to 188524.76
Date: 7/19/2011 7:34:25 AM
Overall Posts Rated:
952952
So you buy a 18-y old SG with atrocious JS, atrocious HA and respectable IS! Then train his DR to Legendary until you get your Derrick Rose ;)

This Post:
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188524.78 in reply to 188524.71
Date: 7/19/2011 8:28:24 AM
Overall Posts Rated:
9191
I don't wanna assume anything. You give me a formula to calculate my SF's total. I do that and come up with his total, which is below the projected cap. Alright. But then you say: oh he could have capped already in a different position. What good is it to me?
Of course, your formula must correlate with salary position calculation, otherwise how would we know which one to use?

p.s. I do believe that cap depends on the skills and not on the salary.

This Post:
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188524.79 in reply to 188524.78
Date: 7/19/2011 8:37:12 AM
Overall Posts Rated:
13691369
You describe a non-problem. You have to calculate ALL of the 5 different cap formulas. The position you keep insisting on is a salary label. To know whether he is capped or not you have to run a calculation for ALL positions and then take a look at his higehst result.

Zwei Dinge sind unendlich, die Dummheit und das All...
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