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The Bad Effects of Game Day Preparation Feature

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From: impero

This Post:
55
254335.69 in reply to 254335.68
Date: 1/29/2014 5:26:37 PM
M.L.S. REICH
IV.7
Overall Posts Rated:
393393
As I understand, it would be much easier to you set tactics in the beginning of the season LI and M2M, then connect after month and check, are you still in the first place in the league.
In this way this game would be much interesting?
There will be always things to change or develop, but GDP in this case, good move to improve he game. At least it makes you switch tactics not just setting default up.

This Post:
00
254335.70 in reply to 254335.69
Date: 2/8/2014 3:04:40 PM
Overall Posts Rated:
219219
The funny thing is i am forced to play Li in most competetive games because of the fear to be gdped with my favourable l offenses: push the ball or motion. I am playing Li more often than i used to but all in all i think its very interesting feature because the effects are rly high. Like i said before i have a feeling and some rough estime that wrong quess compared to right for both pace and offense is mots+1.5 defence rating. So this makes way more deviation between the finalk outcome of teams. and teams who hadnt chances before to win at all in any ocasion now have a few.

This Post:
11
254335.71 in reply to 254335.13
Date: 2/8/2014 8:51:20 PM
Overall Posts Rated:
129129
Are you serious? Do you truly believe that the GDP has been "welcomed" by the community. Guess you live in a different world from some of the rest of us:-)

Pappy
This Post:
11
254335.73 in reply to 254335.72
Date: 2/9/2014 10:46:25 PM
Overall Posts Rated:
596596
I've noticed a lot of teams mixing up their offenses to be more unpredictable, which is kind of cool as then they can see how their players perform in offenses they otherwise wouldn't try.

From: petrosian

This Post:
00
254335.74 in reply to 254335.72
Date: 2/11/2014 1:47:31 PM
Petrosian Club Montevideo
III.1
Overall Posts Rated:
133133
In my country is deffinitively approved. Now, I must say it's not seen as a major change. But people is pleased that, whatever the case if it forced you or not, we see now all kinds of strategies.

I rarely use it since I'm with the philosophy that you should use it only when your opponent has a one-way team AND if your opponent is comprehenively much better than you. If my opponent has a worse team than mine, even if he only plays one thing, I don't use GDP: basically I don't need it to defeat him and I take away from him the tactical option of surprising me and maybe, you know, an injury here or there to my tough guys and/or foul trouble, and suddenly he's in the game and maybe he has a chance to beat me.

And if the guy is better than me an plays everything and has a complete, balanced roster, what can you do? No GDP will save that game and if you miss the prediction -which is the most probable chance- you might end up losing by a large margin, which could be trouble for a tiebraker in the long run. So in that case I take my defeat in a humble way, don't use GDP and go home with -10 or whatever the difference was.

My advice for managers in D.II or D.III would be: use it, only if need it. For D.IV, I don't know very well the strategic subtleties, since in D.IV very few skill lvls of difference can make a bigger impact in the game that in D.II. So perhaps GDP has a more powerful use in the outcome of games in D.IV or lower, where a Center with 7 in passing can have a massive impact against a Center with 5 in passing than in D.II, where that subtlety, although not meaningless, could be squashed if your Center shoots 17 IS against his Center defending 12 ID. So if you're playing inside [either LI or LP] basically you don't care about passing for Center.

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