This conversation is not going well. All people are talking more than they can really do, and that is a bad thing.
You should say "I am able to do this, but I can't understand the code, I have no experience with this nor with that ..."
We are used to BB-Marin, so we don't expect big things, don' worry. People will teach you if you say what you don't know.
Now I am going to tell you the approach you can take. And you'd better listen to me, because it is the only way you will get your job done.
You show the 10 players on the floor. Something like this
https://www.espn.com/prod/styles/pagetype/otl/20151218_sta...but both teams.
Then, when the time comes, you highlight in some way the two players involved in a play (passer and shooter or shooter and defender), same approach for other types of plays, and you show the text of the play with a big font with some effects. A little animation to start and end the game, and that's it.
It is not easy.
- you have to get right the players on the floor. Something that Marin hasn't been able to do.
- you have to get the parts of the faces and assemble them in the right place, move them around if possible.
So a lot of work, but doable.