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The Most Useless Skill?

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85786.69 in reply to 85786.68
Date: 4/16/2009 12:17:14 PM
Overall Posts Rated:
303303
Without knowing the stamina or quality of the opposing players, that's a statement that's not very relevant.

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From: Bevzil
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85786.71 in reply to 85786.70
Date: 4/16/2009 3:03:28 PM
Overall Posts Rated:
7474
My players are extremely good at Handling, and it shows... My team has 5.0 TO per game, while having 8.1 steals... On the other hand, even though my strongest Shot Blocker has only strong SB, my team makes 8.0 Blocks per game... So, I'd say Handling is more important, cause blocks will come, either you have good Shot Blocking or not...

This Post:
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85786.72 in reply to 85786.37
Date: 4/17/2009 8:37:09 AM
Overall Posts Rated:
404404
It's an hard fight between driving and shotblocking but the winner is....shotblocking!

I think driving is useful. One of my players before who had atrocious driving before always had a man in his face when attempting a shot.

But if your team have a good level in passing,your players can always find a free man for the shot(with an higher percentage).For me driving is the opposite of passing,but between these two skills i prefer passing.But the worst is shotblocking :D

This Post:
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85786.73 in reply to 85786.72
Date: 4/17/2009 9:35:02 AM
Overall Posts Rated:
00
Now I am confused. Haha. Which then is better? Average driving + passing or good in one and poor in another?

This Post:
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85786.74 in reply to 85786.73
Date: 4/17/2009 9:56:54 AM
Overall Posts Rated:
404404
I surely prefer passing,i think it is a primary skill for a playmaker,and an important skill for all the other players of the team.
An example:My best player have a good level of driving,so hecan take many shots,and this is good,but if he plays against a great defender,he can mistake many shots,and if he don't have good passing skills,he'll continues to shot and make mistakes
If this player have a not so good driving skill,but good/excellent passing skill,he can find another player which have a good mismatch,and so my team will take shots with higher percentages(i don't think the other player are so weaker than the adversaries)
This is the difference,i think

This Post:
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85786.75 in reply to 85786.9
Date: 4/20/2009 5:08:46 AM
Overall Posts Rated:
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Ad av to agree

This Post:
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85786.76 in reply to 85786.74
Date: 4/20/2009 5:26:09 AM
Overall Posts Rated:
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Ok, thanks. :D

From: Bigcatjc

This Post:
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85786.77 in reply to 85786.15
Date: 5/17/2009 8:51:46 AM
Overall Posts Rated:
2424
I've pondered jump range, and through my studies, shooters with 13 or 14 JR are around the 40% range. Makes a huge difference, especially considering one of the players I observed took 3000 of them and was scoring 20 a game. JR is certainly not useless if trained.