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DMI went down

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11477.7 in reply to 11477.5
Date: 1/4/2008 8:24:08 PM
Overall Posts Rated:
303303
That's really what it stands for?


Indeed.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.8 in reply to 11477.7
Date: 1/5/2008 10:52:44 PM
Overall Posts Rated:
00
Ok, if that is truly what it means, then what is the point in having that in the game?

This Post:
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11477.9 in reply to 11477.8
Date: 1/5/2008 11:00:43 PM
Overall Posts Rated:
303303
Ok, if that is truly what it means


It is.

then what is the point in having that in the game?


From the rules:

DMI: The overall player index, DMI, gives a very rough indication of how good your player is. This is a good way to check that your player is getting training, but is otherwise a lot less meaningful than it first appears. Be warned!

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.10 in reply to 11477.9
Date: 1/5/2008 11:17:16 PM
Overall Posts Rated:
00
I understand that, but to have such wild fluctuations in a value that is meaningless... again, what is the point in having it in the game? I had a guy go from 30,700 to 14,600. That's 16,100 meaningless points. If there is no way to narrow the focus of the DMI and get a more educated guess on your player's overall index, again I ask... what's the point in having it in the game?

We are supposed to be pro teams, not the YMCA youth club. I would think that my GM and coaches would have a better idea of my player's overall abilities.

This Post:
00
11477.11 in reply to 11477.10
Date: 1/5/2008 11:53:01 PM
Overall Posts Rated:
303303
It's mainly, like the rules state, to reassure teams that training is occuring.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.12 in reply to 11477.10
Date: 1/5/2008 11:53:56 PM
Overall Posts Rated:
1010
I agree with Flagg. Maybe a good question to ask is how does a coach determine the right player to put on the floor during the course of a game? Does the coach even look at the DMI at all? I would hope not.

This Post:
00
11477.13 in reply to 11477.12
Date: 1/5/2008 11:55:01 PM
Overall Posts Rated:
303303
No, the GE does not even sniff DMI, much less use it.

Take it for what it's worth.

It's not particularly hurting anyone to have it in the game.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.14 in reply to 11477.11
Date: 1/5/2008 11:59:02 PM
Overall Posts Rated:
1010
In my case, that would mean my players got ALOT worse from training. Not good. I guess I should just start treating it like it should: meaningless. Thanks JuicePats!

Edited by Action Jackson (1/6/2008 12:01:11 AM CET)

Last edited by Action Jackson at 1/6/2008 12:01:11 AM

This Post:
00
11477.15 in reply to 11477.14
Date: 1/6/2008 12:09:13 AM
Overall Posts Rated:
303303
I guess I should just start treating it like it should: meaningless


Honestly, for an experienced player, that's the best way to think about it.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.16 in reply to 11477.15
Date: 1/10/2008 10:08:36 AM
Overall Posts Rated:
00
I think DMI could be useful for working out a players sublevel of game shape.

This Post:
00
11477.17 in reply to 11477.16
Date: 1/10/2008 3:14:35 PM
Overall Posts Rated:
303303
That would be really tough with the various skills that go into DMI.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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