Or are you suggesting that the only thing that matters is Inside Shooting relative to Inside Defense?
You are starting to catch on. :)
Player height is almost cosmetic in this game (only the training 'bonus' issue makes it relevant at all).
Perhaps this example might help you understand the issue better:
North Carolina -- far and away the best college team in the nation this year (and I root against them so that fact hurts) played UNC-Ashville this week. UNCA has a 7'9" center who is a poor athlete -- he can't run and takes forever to get up and down the court. He plays 2-3 minutes, then has to rest 2-3 minutes. His skills are not much better then yours or mine.
However, because he is a foot taller than anyone our on the court, he doesn't have to jump to grab rebounds, block shots or score. He can almost dunk standing up. He got a double-double in 20 minutes of action and leads the nation in total blocked shots.
How does a game designer replicate this player in a computer game so that a kid with lousy skills can lead the nation in shot blocking and get a double-double in half the game? All while playing against the best talent at his level of play?
In BB, this player would have ATROCIOUS stamina and 'side' skills combined with, say, PROMINENT rebounding, shot blocking and inside scoring.
Steve, you need to get over your conception that skill levels are about talent. They aren't. They measure the effectiveness of the players on the court as needed by the game engine. Nothing more, nothing less.