BuzzerBeater Forums

Help - English > Legendary Training Pops?

Legendary Training Pops?

Set priority
Show messages by
From: RussBass

This Post:
00
140009.7 in reply to 140009.5
Date: 4/10/2010 9:04:57 PM
Overall Posts Rated:
1010
Sorry for that bud I didnt understand your question but it seems some others did. guess the fact that I have never had a legendary in any skill didnt help my misunderstanding. So you helped me learn something too. Congrats.


Rusty

From: papag

To: red
This Post:
00
140009.11 in reply to 140009.10
Date: 4/12/2010 1:58:26 AM
Overall Posts Rated:
22
ye i agree you would probably wanna balance out the player.

More players agree that a balanced player is far superior to a single skill strong player.

This Post:
00
140009.12 in reply to 140009.11
Date: 4/12/2010 3:27:00 PM
Overall Posts Rated:
2020
If he already has great handling, I suggest that if you want to keep training him (don't know his age, potential, whatever) you might try driving...

This Post:
00
140009.14 in reply to 140009.10
Date: 4/17/2010 3:39:46 PM
Overall Posts Rated:
99
I actually disagree. If the skill is a 21, 22, etc. and he's going against a player with wondrous d, then his numerical advantage is a +7. This is comparative to a player with a strong rating against a player of atrocious rating. In my opinion it is better to maximize the advantage gained by having a player who is exponentially better than one who is marginally better.


This Post:
00
140009.16 in reply to 140009.15
Date: 5/1/2010 2:46:59 PM
Overall Posts Rated:
99
The logic is that you are looking to maximize an advantage. If you can be disproportionately better by continuing to train beyond what is basically only a "perceived" limit, then I think you have to do so. Think of the work that it takes to bring a player of atrocious skill to pitiful, now think of the work involved in taking that player to mediocre. Even if you one position train, you're either going to reach a point of diminishing returns (due to training the same setting for too long), or it is going to take you two seasons just to bring a player's skill to a level that is still comparatively low. However, if you were to bring a prodigious attribute to colossal (and beyond), you are going to be statistically in the top 0.5% of all players. To me this is much more valuable. Additionally the category in question is driving, which is covered under multiple training sets, so you could (in theory) target this indirectly.

Two schools of thought, and I'm in D4 so I'm trying to say I know everything thing here.


This Post:
00
140009.17 in reply to 140009.16
Date: 5/1/2010 11:05:16 PM
Overall Posts Rated:
99
Sure, it'd be nice to have a guy who carries a +10 advantage in handling against almost any defender. Your problem is that by training him up like that in handling, you can't train him (or anyone else on your team) in anything else -- so while he'll be able to dribble rings around people, the instant he tries to shoot, pass or defend in any way, you're at a disadvantage. Training one on one mitigates this a bit because it trains driving and handling (and shooting, but not much), but driving is much less useful when your guy is a lousy shooter. And of course neither one will help his passing percentage much.

In my opinion, specialists aren't a terrible idea, but you really don't want more than one or two on your roster. The training for the remainder of your players should focus on balance. And if you think about it, a specialist in handling or driving is probably less useful than one with great defense, great jump shot or great passing. Handling and driving don't really translate into either points scored or points prevented as easily as the other stats do (I think).

Last edited by crimedevil at 5/1/2010 11:06:39 PM

Advertisement