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Suggestions > Base salary on transfer price

Base salary on transfer price

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From: Kukoc

This Post:
00
166379.7 in reply to 166379.6
Date: 12/18/2010 11:27:24 AM
Overall Posts Rated:
13361336
First of all your salary system would not work in this game. Skill levels create a salary. You train onesided you get a high salary, you train all around you keep the salary level lower. In your system where maxskilled onesided monsters can be cheaper than all around training time consuming players.
With open market you can spot those cheating teams, with transfers it's like doing business in the dark back alley. It's really hard to spot those transfers and with your salary paying system it's easier to create mismatched transfer (although salarys look the same).

From: Kukoc

This Post:
00
166379.10 in reply to 166379.9
Date: 12/19/2010 4:09:36 AM
Overall Posts Rated:
13361336
Do you understand that with this salary bidding based system people get exactly the same player with half the salary (for example). Getting all the players with half salary (bidding when everyone else has their players chosen already), creates a salary cap mismatch. This is a lot worse than the current system.
With 2 team you get 2 incomes and 2 salary caps. You can bid salarys for twise the amount you could with one team. Seeing a good deal and getting that player signed to your additional team and then trading that player to your original team for the same salary but worse player is how you use your system to cheat. Noone can even suspect you of cheating, as noone really knows what players are worth any more because of no stable salary formula.
As it comes to cheating now. Players themselves must keep an eye out for the cheaters. I think in Estonia we have rooted out most of the cheating teams. Occasionally some pop up again, but they are caught pretty quickly. As this is a relativly slow game, none really have the patientce to wait 5 seasons to start to cheat.
BB's have stated that daytrading is a part of this game. It's hard to do effectivly, but some manage to do it. Btw, listing high and fishing for a newbie bid is not daytrading. The only way to regulate this would be bigger fines. I have had a lot of teams in my bookmarks, that try to use the listing idiotically high tactic (you should be familiar with this tactic). Some teams even have their whole teams for sale all the time. Fishing for that one bad click. This also should be punishable by somekind of not sold tax. But that's another story altogether.

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This Post:
00
166379.13 in reply to 166379.11
Date: 12/19/2010 6:00:04 AM
Overall Posts Rated:
587587
Too much text for me to start reading right now, but I think there is merit in the overall concept. I will try to read this thread later and comment on the actual suggestion. Overall, I think the player skills should remain the most important aspect in determining player salaries, however the game could benefit if especially the top players and their top salaries had some market-driven element.

This Post:
00
166379.14 in reply to 166379.13
Date: 12/19/2010 6:51:56 PM
Overall Posts Rated:
225225
Too much text for me to start reading right now, but I think there is merit in the overall concept. I will try to read this thread later and comment on the actual suggestion. Overall, I think the player skills should remain the most important aspect in determining player salaries, however the game could benefit if especially the top players and their top salaries had some market-driven element.

There are multiple problems with the suggested feature. The most obvious one: a server hiccup may mean that you may be able to luck out and end up with a player at a bargain salary for the next 10 seasons or so. Absolutely unacceptable.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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