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Suggestions > Visible Aggressiviness Stat

Visible Aggressiviness Stat

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This Post:
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173232.7 in reply to 173232.6
Date: 2/3/2011 7:51:42 PM
Overall Posts Rated:
14651465
Yes it is a disaster and i feel really sorry for you if you spent $4,000,000 on three trainees only to find all of them will be untranable because they constantly foul out of games. Most 18 year old trainees have to get their minutes in the weekly scrimmage so they don't cost the team too many losses in league games but then when they foul out after 11 minutes they ruin the weeks training, their game shape drops and they become even more likely to foul out in the next game again. Why is every other stat visible and not this one?

How can you see their experience any more than their aggressiveness?

Last edited by yodabig at 2/3/2011 7:53:12 PM

This Post:
00
173232.8 in reply to 173232.7
Date: 2/4/2011 12:01:43 AM
Overall Posts Rated:
522522
Yes it is a disaster and i feel really sorry for you if you spent $4,000,000 on three trainees only to find all of them will be untranable because they constantly foul out of games. Most 18 year old trainees have to get their minutes in the weekly scrimmage so they don't cost the team too many losses in league games but then when they foul out after 11 minutes they ruin the weeks training, their game shape drops and they become even more likely to foul out in the next game again. Why is every other stat visible and not this one?

How can you see their experience any more than their aggressiveness?


Because every other skill can be improved or declined. Aggressiveness can't change, so it isn't shown.

This Post:
00
173232.9 in reply to 173232.8
Date: 2/4/2011 1:53:00 AM
Overall Posts Rated:
14651465
Naker that is a good point but how do you know that for sure? Have you ever heard that confirmed by a BB? It has barely been confirmed that it does exist. It might make sense that it could go down as the player got older, like the opposite of experience.

This Post:
00
173232.10 in reply to 173232.9
Date: 2/4/2011 2:55:05 AM
Overall Posts Rated:
522522
I don't know for sure that it doesn't change, however I'm almost certain that it can't be changed by anything the manager can do so that is why it isn't shown. All other skills can be changed via what the manager decides. For example training JS will increase JS and the secondaries. And simply putting a player on the court increases experience. But I doubt that playing extra or less minutes has any effect on the aggressiveness of the player.

My other reasoning would be that aggressiveness is meant to simulate the personality of the player, and just like in real life, personality doesn't really change (obviously there are exceptions in real life but I'm talking in general).

Also, my old PF that I'm sure you remember (Edward weird last name here) was a very aggressive player and constantly got 5 or 6 fouls a match, and he was a really old player, so either he was really really really aggressive when he was younger (which I doubt), or his aggressiveness stayed the same throughout his career hence why he was still aggressive at an old age.

But as I said before, I'm not 100% sure and never seen a BB confirm it so this is all just a theory and speculation.

This Post:
00
173232.11 in reply to 173232.10
Date: 2/9/2011 10:07:21 AM
Smallfries
III.1
Overall Posts Rated:
417417
Second Team:
Smallfries II
The only problem with showing this stat is that people may stop training these aggresive players even though they can be very good. Or they may just sell for less which could be a good thing to a team that puts the effort into making him good.

This Post:
00
173232.12 in reply to 173232.11
Date: 2/10/2011 3:49:33 AM
Overall Posts Rated:
237237
Well, personally I would have paid 1M more if I knew that my player won't make fouls. In some other games, like in hattrick, this stat can be seen by managers.
These non-aggressive players price would increase and aggressive players price would decrease. Result would be +-0.

But.. My money was already spent so.. maybe in couple of years I could benefit from this if it was added.

This Post:
00
173232.13 in reply to 173232.12
Date: 2/10/2011 11:26:59 AM
Overall Posts Rated:
4040
Well you can watch some matches with that player before purchase. If he foul more by few, I wouldnt care, but I suppose this is another little thing which can make a difference between great and best manager.

From: chihorn
This Post:
00
173232.14 in reply to 173232.13
Date: 2/10/2011 2:31:07 PM
New York Chunks
II.2
Overall Posts Rated:
939939
Let's keep the worthiness of having a Aggressiveness stat for a different thread. Anyone who's seen my thoughts on the matter will know that I once took great pleasure in putting a thug in my lineup, so keep in mind that there are times when Aggressiveness has it's supporters (not that I have a preference for Aggressive players or recognize what a drag it is when your best player's always in foul trouble).

That being said, I actually like having hidden attributes, particularly Aggressiveness. It's a little strange in some ways to know anyone's attributes, as if players don't have ups and downs, or that scouting is so perfect. I would actually like to see a margin of error put into our knowledge of the attributes, but probably makes me a bit of an extremist. Rather than rant about the silliness of quantifying attributes, as if our players were Dungeons & Dragons characters, I'll just point out that we all have the ability to scouting of our own. Sure you can't see the actual Aggressive Attribute, but you can look at a player's stat history and see how many fouls a player has. I know that if I was about to spend my teams entire savings on one player, I'd look into something like that. It stinks having to learn that lesson the hard way, but that's the leg work that separates the good managers from the great managers.

Now if only we could tell whether or not a player was chaotic good or lawful evil, or how high their Wisdom or Dexterity is...

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
173232.15 in reply to 173232.14
Date: 2/10/2011 3:22:04 PM
Overall Posts Rated:
237237
Yes, yes of course we can detect stats of those old players. :) Has anyone actually read the first posts before posting their "wisdom". I was more interested of those 18y players straight from the draft (as said earlier). You can't see their stats. As I'm one of these managers who like to "build" my guys (at least now), not to buy some 25-28y oldies.

But, well.. this idea doesn't get the wind below it like I would have hoped. Someone are just born to suffer with aggressive players and others are luckier.

Off topic:
Choosing class: Sorcerer
Alignment: Chaotic Evil
Rolling for Charisma... 1

This Post:
00
173232.16 in reply to 173232.15
Date: 2/10/2011 4:46:58 PM
New York Chunks
II.2
Overall Posts Rated:
939939
You can usually tell within the first month if a player is really Aggressive or not. Poor defense will cause more fouls, sure, but if a trainee is racking up the fouls a really fast rate, it doesn't take the entire half of a season to figure it out. And so what if you can't see the attribute level? It's not like you're seeing any attribute numbers before the draft.

"Wise men talk because they have something to say; fools, because they have to say something." - Plato

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
11
173232.17 in reply to 173232.16
Date: 2/10/2011 5:09:27 PM
Overall Posts Rated:
77
Eh... What Napauttaja is trying to say is, that if you want fresh trainee and buy 18y one from transfer list, you CAN'T say if it's aggressive or not. And when player is in transferlist, you don't have much time to see it playing (most likely it isnt playing at all). So... you buy expensive 18y trainee, hall of famer and then notice that it's foul-addict. This thing should be included in scouting. When they do "testgames" for team and you notice some ratings, you should also be able to tell does player play aggressively or not.

"Don't argue with idiots. They'll drag you down to their level and beat you...

...with experience."

Last edited by skeletappi at 2/10/2011 5:13:22 PM

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