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Suggestions > Fix stamina

Fix stamina

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This Post:
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179621.7 in reply to 179621.6
Date: 4/7/2011 7:10:50 AM
Overall Posts Rated:
3333
This problem can be sorted out in a snap, if minute allocation were allowed. It doesn't even have to be exact minutes, a range would do as well. For example Starter -> 35-40, Bench Player -> 10-15. Etc. Substitutions could be made at default times during the game, when the starters get tired, or when the score allows it - to get to that target of the minute range. In a blowout the bench player would play more..

But of course this would make it easier to train players given the training system depends on minutes played. Which, btw, isn't exactly realistic either.

This Post:
00
179621.8 in reply to 179621.7
Date: 4/7/2011 7:58:23 AM
Overall Posts Rated:
406406
That would make it too easy. Its OPs own fault if he cant put together a team with decent backups - fix your lineup and minutes wont be an issue anymore.

This Post:
00
179621.9 in reply to 179621.8
Date: 4/7/2011 11:23:32 AM
Overall Posts Rated:
3333
Fair enough, as things stand.

This Post:
00
179621.10 in reply to 179621.7
Date: 4/7/2011 2:06:48 PM
Overall Posts Rated:
192192
That unnecessarily complicates the game, doesn't it?

This Post:
00
179621.11 in reply to 179621.8
Date: 4/7/2011 2:11:52 PM
Overall Posts Rated:
192192
The quality of the backup should be irrelevant! If I'm setting the depth chart, maybe I'd like a scrub to come off the bench and eat minutes, if I'm going to win anyways. Basically the "strictly follow depth chart" option then becomes the "coach picks from depth chart" option.

And are you saying that if the backup is a bad player, the starter won't sub out regardless of stamina? Because this is quite clearly not true. Players with average to bad stamina always sub out, regardless of the quality of the backup. This should be no different for strong and proficient players.

This Post:
00
179621.12 in reply to 179621.11
Date: 4/7/2011 5:32:02 PM
Overall Posts Rated:
534534
I agree with you, in non trainable slot i buy players with low stamina (3) yust to avoid them playing too much minutes because i canĀ“t aford a good backup. For me, low stamina in this players is good and somethin i look for. I should not be like that.

This Post:
00
179621.13 in reply to 179621.1
Date: 4/7/2011 9:22:00 PM
Overall Posts Rated:
103103
The problem isn't stamina. It's the large quality gap between your starter and your backup.

This Post:
00
179621.14 in reply to 179621.13
Date: 4/7/2011 9:58:41 PM
Overall Posts Rated:
192192
That's a problem, but not the problem.

If my awful stamina SF is backed up by a much worse player, he subs out without fail. If my strong stamina PG is backed up by a similarly bad player, he doesn't come out of the game. So the problem is directly related to stamina.

As far as quality players go, there are sound strategies in which you use bad players to eat minutes in easy league games, to save salary. If an owner sets his sim for "strictly follow depth chart," the coach should follow that depth chart. It's absurd that a player with strong stamina becomes some sort of renegade who can successfully tune out his coach, just because his owner had the nerve to make his stamina better.

This Post:
00
179621.15 in reply to 179621.14
Date: 4/7/2011 10:21:38 PM
Overall Posts Rated:
237237
That is half right but it is because of high stamina that they are able to perform at a higher level for longer periods of time. During that time, the player is still able to play better than your backup so hence your backup won't come on.

e.g (figures are completely arbitrary and used to demonstrate my point)

Say you have a starting PG with Passing at 15 and a backup PG with Passing at 5

If your starter have awful stamina, he will get tired sooner meaning his skills will drop sooner. When it drops to say around 4, the backup is stronger than the starter so the backup comes on.

If your starter have strong stamina, he will be able to play long periods without having to rest. So say for the whole game, his skill drop from 15 to say 7 by the end of the game, which is still higher than your backup. Hence your backup does not come on at all.

This Post:
00
179621.16 in reply to 179621.15
Date: 4/7/2011 10:36:10 PM
Overall Posts Rated:
192192
Right, but how does this correspond with the "strictly follow depth chart" option? Obviously, if I set the sim for that option, I want my starters to rest. Isn't that the reason there are multiple substitution options to choose from, in the first place?

The fact remains that strong stamina is a hindrance when your players drop in GS if they play too many minutes. Stamina should not overrule the "strictly follow" option. I think I get why it happens, but it's still nonsensical.

This Post:
00
179621.17 in reply to 179621.16
Date: 4/7/2011 10:46:50 PM
Overall Posts Rated:
237237
how does this correspond with the "strictly follow depth chart" option


It is following your depth chart. It will always be starter, backup then reserve. If your starter will play better than your backup, then the coach is going to keep him on the court regardless of depth chart.

Ever considered starting your weaker player and have your stronger player come off the bench to try help out minutes?

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