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DMI and potential cap

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188149.7 in reply to 188149.5
Date: 6/27/2011 3:40:59 AM
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Also, you cannot say things like 'JR pop from 15-16: +50.000 DMI', because the increase for one skill level is a fixed percentage of the previous value, depending on position. So it is not the same for all players but depends on distribution of skills.


I know, the DMI increase is not the same for every position. So we could say "PF: +10.000 DMI, SG: +50.000 DMI" and so on. But I didn't know about the percentage. Do you know what percentage that is for each position and each skill?

About my suggestion: I see the whole thing is a bit more complex than I imagined, so maybe it would not be that easy afterall to determine potential cap by DMI. Alhough I still think that would be the most accurate.

Last edited by Koperboy at 6/27/2011 3:41:15 AM