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Bugs, bugs, bugs > Offensive rebounds

Offensive rebounds

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This Post:
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19533.7 in reply to 19533.6
Date: 3/17/2008 10:08:13 AM
Overall Posts Rated:
303303
I assume both.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
19533.8 in reply to 19533.7
Date: 3/17/2008 10:11:12 AM
Overall Posts Rated:
3737
All right, well count me in with the camp that would call this a bug. A defensive tactic should affect defensive rebounding only.

This Post:
00
19533.9 in reply to 19533.8
Date: 3/17/2008 10:26:04 AM
Overall Posts Rated:
303303
I wouldn't call it a bug if it's designed that way intentionally.

A design flaw? Perhaps.

(I know it's probably semantics but there is a distinction)

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
19533.10 in reply to 19533.9
Date: 3/17/2008 10:32:08 AM
Overall Posts Rated:
3737
If it is intentional, I'd suggest some clarity in the rules about the defensive tactic choice really being a defense+rebounding tactic.

But, really, I think it's a clear bug/flaw/mistake. Offensive tactics should have an impact on offensive rebounding, e.g. Run and Gun should have a negative OR impact. And this should be reflected in the description of offensive tactics in the rules.

This Post:
00
19533.12 in reply to 19533.11
Date: 3/17/2008 7:19:56 PM
Overall Posts Rated:
3737
Thanks for the answer... clear, and complete. Always appreciated.

This Post:
00
19533.13 in reply to 19533.11
Date: 3/17/2008 8:27:59 PM
Overall Posts Rated:
303303
The design is that it impacts defensive rebounding but does not impact offensive rebounding (and in the game engine the two are calculated differently, so despite their sounding similar, it takes some creativity to make this mistake the way our engine is written). I'll check if we made that mistake and let you know if we did. I like the idea that offensive tactics impact offensive rebounding as well. It is likely too late for us to make that change for this update (it's easy to code, but we need to do a lot of testing to ensure it's properly balanced) but that's something you'll probably see in the offseason update.


Thanks for the clarification - I can cease rambling like a moron.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
19533.15 in reply to 19533.14
Date: 3/18/2008 12:13:05 AM
Overall Posts Rated:
303303
You know me way too well.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
19533.16 in reply to 19533.11
Date: 3/18/2008 8:20:12 AM
Overall Posts Rated:
3535
Thanks. I really appreciate that you took the time to clarify the issue :)

I also agree that the offensive tactic should influence the offensive rebounding.
I am looking forward to seeing the new implementations in the game engine.

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