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Sound in games

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This Post:
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199407.7 in reply to 199407.6
Date: 10/29/2011 6:53:13 AM
Overall Posts Rated:
105105
The first issue regarding any feature is whether it is a needed feature.
Then it will be the developers desicion to decide does it worth it - processing time, coding time etc.

I think this is more than just a "nice to have" feature, but not a "top priority" one.
It will make the game more fun and alive one, but mostly it will allow users that cannot or do not want to lose their time watching a game just to listen to it.

This Post:
22
199407.8 in reply to 199407.7
Date: 10/29/2011 10:42:08 AM
Overall Posts Rated:
154154
The first issue regarding any feature is whether it is a needed feature.
Then it will be the developers desicion to decide does it worth it - processing time, coding time etc.

I think this is more than just a "nice to have" feature, but not a "top priority" one.
It will make the game more fun and alive one, but mostly it will allow users that cannot or do not want to lose their time watching a game just to listen to it.


From the numerous threads you started on suggestion forum I am yet to spot one I would found that is needed, that I wouldn't think of that is a nonsense and that I would like to be added to the game. Because those are usually just one person's preference, I (as others in the other threads) focused on what negative impacts it could have. In this case there is not much, except it being annoying and would be a waste of BB's tiem and resources. My two hellers.

This Post:
00
199407.9 in reply to 199407.7
Date: 10/29/2011 11:14:59 AM
Overall Posts Rated:
237237
I think this is more than just a "nice to have" feature, but not a "top priority" one.
It will make the game more fun and alive one, but mostly it will allow users that cannot or do not want to lose their time watching a game just to listen to it.


You do realise that the BBs do not have endless resources where they can hire people in to do sound recordings for "commentary" like a ESPN broadcast or something out of NBA2k12.

This Post:
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199407.10 in reply to 199407.9
Date: 10/29/2011 11:51:56 AM
Overall Posts Rated:
105105
I think this is more than just a "nice to have" feature, but not a "top priority" one.
It will make the game more fun and alive one, but mostly it will allow users that cannot or do not want to lose their time watching a game just to listen to it.


You do realise that the BBs do not have endless resources where they can hire people in to do sound recordings for "commentary" like a ESPN broadcast or something out of NBA2k12.
Who said the this feature is needed to a high quality and a hard computation feature?
Make it (at start) as simple as reading the very few sceanrios that could be.
Even just record the result change.
Make it sound mechanically at start.

And again, as I already wrote - the first question is whether it is needed and how much.
Then, the task of deciding whether it is hard to code and does it worth the time and work upon this coding price (and other) is the developers part.

This Post:
00
199407.11 in reply to 199407.8
Date: 10/29/2011 11:53:26 AM
Overall Posts Rated:
105105
Nothing to comment to your message as it is so "specific".

This Post:
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199407.12 in reply to 199407.11
Date: 10/29/2011 12:43:29 PM
Overall Posts Rated:
154154
Yeah, you can't pick anything to distort and interpret your way like you do in other threads. Mission succeeceded. :-)

This Post:
00
199407.13 in reply to 199407.10
Date: 10/29/2011 2:24:33 PM
Overall Posts Rated:
587587
Make it (at start) as simple as reading the very few sceanrios that could be.
Even just record the result change.
Make it sound mechanically at start.

Do you want this play-by-play in all languages? With all player names, too? I'll do my best to fit this into my LA schedule, if you bring the beer. :-) I don't think text-to-speech is the answer for any other purpose than assistive technology, and the BB's hardly have resources for that anyway.

A limited number of sounds for some special circumstances, such as buzzerbeaters, could be nice. Implementing them into the game viewer would, however, probably not be that easy. As is, any updates to the game viewer have usually been rather slow to materialize.

This Post:
00
199407.14 in reply to 199407.13
Date: 10/29/2011 4:05:12 PM
Overall Posts Rated:
105105
Make it (at start) as simple as reading the very few sceanrios that could be.
Even just record the result change.
Make it sound mechanically at start.

Do you want this play-by-play in all languages? With all player names, too? I'll do my best to fit this into my LA schedule, if you bring the beer. :-) I don't think text-to-speech is the answer for any other purpose than assistive technology, and the BB's hardly have resources for that anyway.

A limited number of sounds for some special circumstances, such as buzzerbeaters, could be nice. Implementing them into the game viewer would, however, probably not be that easy. As is, any updates to the game viewer have usually been rather slow to materialize.
Again, it could start simple - with english only.
How hard can it be to record numbers between 0 to 150 and just connect score change into playing the proper numbers?
I'm not too familar with voice coding, but this level of code sounds kind of easy.

This feature can be enhanced when the time will come, but this will be something cool to have just by its own.

This Post:
00
199407.15 in reply to 199407.14
Date: 10/29/2011 11:33:55 PM
Overall Posts Rated:
766766
What about some simple crown noises/boos/net swishes/whistle blows/time out noises/ etc etc etc.?

No on the commentary for me, i find all games that have commentary too annoying after a while.


This Post:
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199407.16 in reply to 199407.15
Date: 10/30/2011 1:54:44 AM
Overall Posts Rated:
105105
First you can turn-off the feature - easy to implement.

Second, what will you do in case you want to watch something else (work, program etc.) but would like to know what happens in the game?
This is a solution for those cases.

This Post:
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199407.17 in reply to 199407.14
Date: 10/30/2011 2:12:55 AM
Overall Posts Rated:
587587
Recording a bunch of numbers in one language and running them through a codec is no problem. Implementing a decoder into the game viewer is the real workload. If you had actually been around in this game long enough to realize it, you would know that the game viewer development that is visible to users has been an area of fairly slow progress. The good thing is that the game viewer quality has been high from the start (from season 3 anyway, when I started).

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