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About DMI

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231774.7 in reply to 231774.6
Date: 11/30/2012 5:08:21 PM
Overall Posts Rated:
341341
DMI has proven to be a very reliable tool for me, indicating the level of the team I'm facing, although I think a deep team is better, even with a slgihtly lower DMI avrage.

This Post:
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231774.8 in reply to 231774.7
Date: 11/30/2012 7:23:07 PM
Overall Posts Rated:
2929
One word, GAMESHAPE.. Gameshape effects the DMI, I believe from Respectable -> Proficient it doubles it or so?

This Post:
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231774.9 in reply to 231774.8
Date: 11/30/2012 8:10:27 PM
Overall Posts Rated:
774774
A high proficient vs. low respectable is waaaaaaay more than double.

If you remember me, then I don't care if everyone else forgets.
This Post:
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231774.10 in reply to 231774.9
Date: 11/30/2012 8:14:16 PM
Overall Posts Rated:
2929
Exactly.. Hence why GS is more important than DMI IMO, Gameshape is an actual indicator on how good your player will play, DMI is just skills and GS is how ready they are, how in shape basically lol

This Post:
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231774.12 in reply to 231774.11
Date: 11/30/2012 8:21:41 PM
Overall Posts Rated:
774774
And by my experiences i could say it'S not related with the training.


It most certainly is related. See the new trainees? DMI=0. Don't train them? DMI=0 Train them? DMI > 0.

If you remember me, then I don't care if everyone else forgets.
This Post:
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231774.14 in reply to 231774.12
Date: 11/30/2012 8:34:18 PM
Overall Posts Rated:
968968
DMI for a rookie actually changes when they play a game, not when trained as far as I am aware.

Last edited by Bballin at 11/30/2012 8:42:20 PM

From: Bballin

This Post:
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231774.16 in reply to 231774.14
Date: 11/30/2012 8:39:38 PM
Overall Posts Rated:
968968
hmph. I stand corrected.

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