the problem here is that the team at the top of his conference has about 4-5 significantly salaried players. He's probably in the red, the best chance here is that he goes too far, goes bankrupt, and a mass selling spree gets triggered on him. a 5003 seat arena with something like 134k player salaries.... i think i carry 140k salary pre-playoff push in D.IV with a 9k arena and am only 10-15k profitable.
the other conference poses no threat (the guy trashing your chances in here has no gameshape, nobody else is able to beat him regularly over there), so you can linger around and hope the mass exodus happens to the guy at the top of your conference, but it's really just a question of when that guys team goes under, and it's not worth banking on really, i certainly wouldn't build my team up to try and beat him regardless.
Here are some simple to follow guidelines to getting yourself prepared for this game:
1) Gameshape - Players with higher gameshape (strong/proficient) can play significantly better than guys with betters skills and less game shape (average/mediocre). My rough minutes guideline is 48-70, the more consistant and the more your narrow in to that range, the more likely you are to hold gameshape together.
2) Potential - Potential of a player merely means his ceiling or how great he can be before his skills no longer go up. a 26 year old MVP with a 4k salary and a 6th man 26 year old with a 4k salary and similar skills on similar teams in similar divisions will tend not to play all that differently from one another. If you train an MVP right, he can go well over 100,000 in salary costs (reading the guide gives you the exact estimate, i am lazy), whereas a 6th man wont train that far.
3) Ages - Development Ages are 18-26, with 18-20 being the most crucial stages of development. 33+ year olds begin losing skills, gradually getting steeper. This should weight in heavily on your transfer values on players.
4) Arena = Revenue = More Money = Better players. Being good fills an arena, you cant add standing room only crowds though. Gotta build that arena out to make the bigger revenues.
1 and 4 are probably priority, but you'll need 2 and 3 to avoid market traps. I dont proclaim to be 100% accurate here, but it'll get you going in the right direction i think. Good Luck.
Last edited by FuriousSK at 5/14/2013 1:02:10 AM