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Suggestions > Trade Feature (with Details)

Trade Feature (with Details)

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This Post:
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262158.7 in reply to 262158.3
Date: 8/15/2014 11:28:12 PM
Overall Posts Rated:
766766
first of all, good work on providing lots of detail with your suggestion. I like the way you have covered a lot of the implementation ideas and thats really good.

Something which all suggestions should have are:
- What is the benefit that this suggestion is going to give to the game?
- How or why is this going to make the game better?
- What are the impacts to the current system/s?

So whilst you have provided LOTS of really good detail about how you imagine it working, there isn't a lot of detail abouot the above 3 questions.

So please have a go at answering those questions.....sell it to me..... and then ill respond with my thoughts. :)


This Post:
00
262158.8 in reply to 262158.7
Date: 8/16/2014 6:35:20 PM
Overall Posts Rated:
6363
Your first two questions are essentially the same question.

One benefit I foresee is that managers looking for new players will send messages to other managers to setup deals. Especially with the limit on offers per player, a manager would want to make sure they are offering something the selling manager wants. An increase in communication between the players is a good thing in my opinion. Currently, a manager does not need to interact with any other manager at all in order to acquire a new player.

This would also help managers who spent rashly downsize their budgets and get some cash and a player in return for someone they really couldn't afford to keep. They aren't handicapping their team by simply selling off the player and only getting cash in return because they are getting someone who can still help their team, but doesn't cost quite as much.

I think it would help drive prices down a bit on the TL as well because, by making a good offer, you won't have to pay as much for a good player.

Also, this idea adds more manager style tools to the game. This idea fills the hole in the toolset that most professional sports leagues have. There doesn't seem to be as much player driven wheeling and dealing going on, something that managers do all the time in the NBA. Because this is a managing simulator, it just makes sense to add more fun tools for managing your team that build on all of the excellent tools already available in game.

One impact I foresee is that the offseason would be more interesting. Once the draft ends, every team will have low salary players on their roster that would all be trade assets since their salaries are so similar. If you didn't get what you wanted in the draft, you could offer your player up and ask for what you were looking for and any manager could meet that request since everyone gets 3 draftees and someone may have drafted that rookie you were looking for.

I don't really see any negative impacts since this is adding on to the existing system which managers can still use if they need cash over a new player. Does anyone else see anything that was missing or would hurt the game in the proposed idea?

This Post:
00
262158.9 in reply to 262158.8
Date: 8/16/2014 11:50:13 PM
Overall Posts Rated:
766766

One benefit I foresee is that managers looking for new players will send messages to other managers to setup deals. Especially with the limit on offers per player, a manager would want to make sure they are offering something the selling manager wants. An increase in communication between the players is a good thing in my opinion. Currently, a manager does not need to interact with any other manager at all in order to acquire a new player.


Yep good

This would also help managers who spent rashly downsize their budgets and get some cash and a player in return for someone they really couldn't afford to keep. They aren't handicapping their team by simply selling off the player and only getting cash in return because they are getting someone who can still help their team, but doesn't cost quite as much.


Yes actually very good point there, well stated.

Also, this idea adds more manager style tools to the game. This idea fills the hole in the toolset that most professional sports leagues have. There doesn't seem to be as much player driven wheeling and dealing going on, something that managers do all the time in the NBA. Because this is a managing simulator, it just makes sense to add more fun tools for managing your team that build on all of the excellent tools already available in game.


Yep fair enough, but ill comment on this in my next post.

This Post:
00
262158.10 in reply to 262158.9
Date: 8/17/2014 12:06:51 AM
Overall Posts Rated:
766766
ok so there is a negative about introducing a trade mechanism and you kinda touched on it when you talk about reduction of player prices.

BuzzerBeater in general, as a game, is a very fragile economic environment. When BB's made changes to say, player salaries to reduce the overall salary of higher-salaried players, they did so (and still do) over the course of many seasons, such as to not upset the apple cart of the economic system.
There is a danger that a trade mechanism would cause a conflict with whole economic system and WHY we even have an economic system. Ive posted this before and details can be found here - (261454.8)

Now - onto real life sports trading - lets use the NBA as an example.
Most trades in the NBA, especially now, are because of the following factors
- Player is unhappy with team (or doesn't get along with coach - think Deron Williams - Utah Jazz scenario) - team trade him.
- Player contract is causing financial issues and so you end up 'trading' the contract. (eg: You take the large contract of player X, and give me a good player Y in return).
- Player asks to be traded

less and less likely will NBA players be traded for other players in order to meet team requirements, like how it would work in BB. BB won't ever need trading due to contract reasons or player not getting along. The only reason why you would trade is because you have player X who doesn't quite fit into your system and you want someone of equal value, but with slightly different skill sets who WILL fit into your system. Which doesn't happen much in real life.

also I just don't know how often people would be willing to risk a trade.


Plus there is the whole increased in cheating thing, which is pretty obvious.

So there you have it. I like the idea of it, I really do, and I myself have thought about how it could work (and to be honest, your effort is pretty good, best ive seen so far) but i just can't see it ever working unfortunately.

From: abu

This Post:
22
262158.11 in reply to 262158.10
Date: 8/17/2014 12:54:16 AM
Overall Posts Rated:
3535
i disagree with any trade proposal no matter how well thought of or explained


the current TL is doing just fine

From: Coach Regan

To: abu
This Post:
11
262158.12 in reply to 262158.11
Date: 8/17/2014 5:55:59 AM
Overall Posts Rated:
766766
yer when it boils down to it, so do I

but im willing to at least hear people out! haha.

sometimes i step back and try and think about how it could work, and ive done it many times and each time I come back to the same conclusion, so yer.


This Post:
00
262158.13 in reply to 262158.2
Date: 8/17/2014 12:02:45 PM
Overall Posts Rated:
621621
I see you thought it out well, I appreciate your effort, but I really don't want transfers. I'm firmly against any such proposal..

From: Tom Bane

To: abu
This Post:
00
262158.15 in reply to 262158.11
Date: 8/18/2014 1:55:17 AM
Overall Posts Rated:
6363
i disagree with any trade proposal no matter how well thought of or explained


the current TL is doing just fine


Since you provide no details or arguments to defend your position, all I can say is I disagree with your opinion.

This Post:
00
262158.16 in reply to 262158.13
Date: 8/18/2014 1:56:52 AM
Overall Posts Rated:
6363
I see you thought it out well, I appreciate your effort, but I really don't want transfers. I'm firmly against any such proposal..


Since you provide no details or arguments to defend your position, all I can say is I disagree with your opinion.

This Post:
00
262158.17 in reply to 262158.10
Date: 8/18/2014 2:06:58 AM
Overall Posts Rated:
6363
So thats the problem - the game economy is based on around excess money being used to purcahse new players, if you take that away, (even partially), then the whole game economics would need to change - drastically - which just can't happen.


The above quote is from the thread you linked. Your argument is that the economy could not handle this change. My idea addresses this by leaving the Transfer List tool of buying and selling players in the game. The manager chooses whether or not to allow trades for their player. If they don't choose to allow trades when they put the player on the TL, they get paid in cash, just like they do now. Even if they allow offers, if they don't accept any of them, they still get paid in cash.

The biggest difference is now they have the additional option of accepting another player in trade for the player they put up.

Now - onto real life sports trading - lets use the NBA as an example.
Most trades in the NBA, especially now, are because of the following factors
- Player is unhappy with team (or doesn't get along with coach - think Deron Williams - Utah Jazz scenario) - team trade him.
- Player contract is causing financial issues and so you end up 'trading' the contract. (eg: You take the large contract of player X, and give me a good player Y in return).
- Player asks to be traded

less and less likely will NBA players be traded for other players in order to meet team requirements, like how it would work in BB. BB won't ever need trading due to contract reasons or player not getting along. The only reason why you would trade is because you have player X who doesn't quite fit into your system and you want someone of equal value, but with slightly different skill sets who WILL fit into your system. Which doesn't happen much in real life.

also I just don't know how often people would be willing to risk a trade.


Actually, a lot of trades in the NBA happen because of contract reasons. For example, the Kevin Love trade is happening because he is not going to stay in Minnesota after his contract ends. So, they are trading their best player to get value for him. The Dwight Howard-Andrew Bynum-Andre Igoudala trade happened for the same reason, because Dwight was not going to stay in Orlando when his contract expired.

Plus there is the whole increased in cheating thing, which is pretty obvious.


I have seen this argument in a few threads about trades. I thought I did a pretty good job of covering the restrictions in my idea that would prevent cheating. Does anyone have any examples of cheating that could occur under the idea I put forth? Just saying there could be cheating, without explaining how that would be accomplished is like saying the Bulls are going to win the championship without explaining how they will beat the Cavaliers or the Spurs.

Last edited by Tom Bane at 8/18/2014 2:07:41 AM

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