BuzzerBeater Forums

Help - English > best defense for this game

best defense for this game

Set priority
Show messages by
From: capali

This Post:
22
290321.8 in reply to 290321.7
Date: 10/10/2017 4:17:58 AM
Overall Posts Rated:
13351335
11-8
12-8
8-12
10-18
17-18

Maybe this is too optimistic :) What do you think? It will take until they are 27-28 years old I think. After that hopefully I will buy good guards and sf with high Jr.

This Post:
00
290321.10 in reply to 290321.9
Date: 10/10/2017 6:38:13 AM
Overall Posts Rated:
14901490
It's far from an impossible goal to reach though.
I can confirm this. (31801722) is better or equal to that build in every skill except JS (a little) and OD (very little) and he started at 47 TSP or so at 18. He also has better inside skills.

Last edited by Lemonshine at 10/10/2017 6:42:22 AM

From: capali

This Post:
00
290321.11 in reply to 290321.9
Date: 10/10/2017 7:00:45 AM
Overall Posts Rated:
13351335
Some managers told me that in order for players to not drive to the basket too often, don't train DR high. Both for guards and bigs. Because they will have very little IS. Maybe I can train ball handling for the first time :)

From: SirValge

This Post:
00
290321.12 in reply to 290321.2
Date: 10/10/2017 2:43:09 PM
Overall Posts Rated:
22
Hello,

is 3-2 also a good option against motion and run and gun if i don't have any players that are particularly good defenders (at least both inside and outside wise)?

From: GM-hrudey

This Post:
00
290321.13 in reply to 290321.2
Date: 10/10/2017 3:35:22 PM
Overall Posts Rated:
32293229
First you need to see if you got weaker defenders in any part of your box. A weaker player will be found time after time and used to score against.


Unless it's one of those games where a low skilled PF played at SF still manages to hold great outside shooters to sub-15% because sometimes that just happens.

From: capali

This Post:
00
290321.15 in reply to 290321.14
Date: 10/11/2017 5:40:16 AM
Overall Posts Rated:
13351335
Thanks for your opinion Falke, I noted them :)

This Post:
00
290321.16 in reply to 290321.14
Date: 10/11/2017 6:24:53 AM
Overall Posts Rated:
14901490
On the other hand, IS only costs, but does it really make a difference on the level you're playing if it's 10 or 8? I'd keep it as low as possible to save salary.
This is true in a vacuum. If the guy will play as C or PF, then IS will help and even 2-3 extra skill points will make a huge difference and he will not be a black hole on offense. More passing is fine, but the problem is to hit the open shots and 10 or less against D1 and good D2 inside defense will not work. Yes it will cost in terms of salary, but so does JS to a lesser extent and I'd take 12-13 IS over 11-12 JS every time.

Even with Jagermeister's build (what was it? 14JS 10JR?) it's debatable if the outside prowess was enough to compensate for 9 IS, you'd need to break down the type of shots he took in each offense and estimate how much the extra JS/JR would contribute to jump shots and 3 pointers. Haek was a black hole on offense and so is Candar and when these players start taking 10, 12, 15 shots because the defense on the rest of the team is good enough then you have a problem.

To me there are 2 cases where the build above could work with even less OD than that:
1) The guy plays C and defends C and has a little more PA. If the rest of the team allows for it he should take very few shots.
2) The guy plays PG and defends PF or C and has a lot more PA. This is actually safer, especially if PA is elite and DR/JS are relatively low. The problem with this is that you need 2 forwards to play SF/PF with good or elite OD and one of them (the one at PF) will also need IS.


Last edited by Lemonshine at 10/11/2017 6:30:57 AM

Advertisement