Developing players is a slow and inexact practice. There are so many growing pains that to train more than a couple of guys at a time is impossible. Especially if you want to win. Yes you can concentrate all your training on to one guy and yes that guy can become a beast. But I train on a slow roll, and it works, to a point. But hey over the last 12-14 seasons I have slowly morphed from a team of mercenary players from the TL to where 8 of my players are either guys I drafted or guys I picked up relatively early in their career and built up. Don't waste money on the draft, your odds of getting someone who can help you is a bit of a crapshoot, yes you can get what you think you want but once you get him you might not like what you got. Your odds are just as good by getting someone at random. And if you get complete dreck you fire them off and just keep building what you have. Players take seasons to season, not every draft needs to be the 1974 Steelers. Plus potential" is misleading, who is more likely to help you quicker a HOF type guy with say 48 TSP or a superstar with 59? Yes the other guy has more potential, but is the amount of work and the expense worth it? Be prepared to stay at advanced on trainer, they will do their job and be a lot cheaper to purchase and retain. Going above that line is not cost effective at all. But you do get one internal staff hire which is a cheap way to get a high end trainer, but you only get that one so you have to make sure before you pull that trigger.
On the arena, again build slow, get it to 8k before you hit d3 them get it to 10k. I built way too many bleacher seats early on, for my last few it has been all about getting the higher end crowd. And don't forget the smaller the arena the more expensive you can make tickets. So there should never be a need to over build, just keep slowly adding to the prices in 10% increments until they stop selling and if there not selling then drop it down 10% until they do. And when you have hit a threshold where it is right to expand, increase an area by 10% over two builds.
To hotshot to ,d3, which is where you want toand be, is doable on the cheap using a good old fashioned George Allen 1970's Washington Redskins over the hill gang philosophy. Transfer fees are lower, experienced players will play beyond what there skills will suggest. Go for depth, better to have 8-10 decent players who are a little interchangeable. Your not going to find natural fits at all positions so be prepared to cobble together lineups best you can. Go three guards for games where you use outside tactics, three big men on nights your going look inside or low post. Also it can make you hard to prep against. Plus you never know when guys will get hurt, the Pats are not a dynasty because they have a great player at every position, they are who they are because when someone does go down they have a competent replacement ready to go "next man up".
BTW, d3 is not that bad, yes salaries are higher but so is the TV money, and the prices you can charge on tickets, and the merch revenue. The key to d3 is finding guys who are underappreciated values. The 20k a week SF with close to 100 tsp. The 25,,k pg who has high end driving and handling to go with a good jump shot. The 30k center who has might only has "tremendous " id but who also has same in SB, that friends is a dangerous man. That is one of the great things about this game, there are so many different ways to play it.
Last edited by Coach Lambini at 5/14/2018 6:37:05 PM