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Scrimmage Game Engine Feedback v2

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From: Damnation

To: RiP
This Post:
00
87048.7 in reply to 87048.6
Date: 4/23/2009 1:01:21 PM
Overall Posts Rated:
3434
you want the game to be like real games,
but i dont think that a team lose 38 balls when doing on them 3-2.....

From: Asasasa
This Post:
00
87048.8 in reply to 87048.1
Date: 4/23/2009 2:03:45 PM
Overall Posts Rated:
22
The rebounding model seems kind of unbalanced.

My SC: (12713697)

I had RB better by a level and a half but didnt expect to have more than twice the amount of rebounds that he had.

My rival's SC: (12714778)

His RB was one level higher than the opponent, but he out rebounded him 48-101!

I know ratings don't tell the whole story but that 2nd game just seems way unbalanced in terms of rebounding.

This Post:
00
87048.9 in reply to 87048.1
Date: 4/23/2009 3:23:57 PM
Overall Posts Rated:
11
not sure if you played with the way the subs work. But in my game i played 7 guys today and 1 played 48 minutes like he was supposed to and i had 1 sub backup my SG and SF and he played 12 minutes and misses full training by 1 now and my other backup was subbing my PF and PG and he played only 8 minutes all at the PF position. All my subs were the first sub listed not the last i had 4 of the starters as only starters and none of them except my center play. IF something was changed it needs to be changed back or its just going to screw with training.

I have not noticed any difference in blocks and if i win rebounding on the road 90-53 i should have a better then a differential on the ratings

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
00
87048.10 in reply to 87048.9
Date: 4/23/2009 3:41:17 PM
Overall Posts Rated:
404404
look at this game (12715732)
same level at rebound,30 more rebounds for me
is it normal?
however i see a great chenage about losing ball with a great influence tahen on handling

Last edited by Steve Karenn at 4/23/2009 4:24:05 PM

This Post:
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87048.11 in reply to 87048.10
Date: 4/23/2009 3:47:26 PM
Overall Posts Rated:
1010
I don't understand at all how the new rebound system works. Here's my today's scrimmage (12712741), like last week I have a higher score in rebounding and once again I loose...

I'm not saying that it's bugged or it doesn't work, but please give us some information on how does 'boxing-out' (and other changes on rebounding system) work, what's the rationale... otherwise we simply cannot comment, either positively or negatively, this change...

Last edited by giona at 4/23/2009 3:49:22 PM

This Post:
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87048.12 in reply to 87048.11
Date: 4/23/2009 8:51:38 PM
Overall Posts Rated:
00
The new engine looks good for the most part.

I like the idea of more turnovers. However, a full court press caused my team to have 55 turnovers. I think it's a bit unreasonable amount, even though my opponent was way stronger.
Because imo, if it's so successful, then we might see many more people use the FCP tactic, to cause tonnes of TO. However, I really like the idea of increased amount of turnovers. It is very realistic. And it makes "handling" actually a useful skill.



Last edited by T-MACtotherack at 4/23/2009 8:51:53 PM

This Post:
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87048.14 in reply to 87048.12
Date: 4/23/2009 10:45:34 PM
Overall Posts Rated:
00
Yeah I have to concur... The amount of turnovers does seem to be a bit inflated when people run FCP, then again I play all my scrubs during scrimmages and the odd men out that need training...

This Post:
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87048.15 in reply to 87048.13
Date: 4/23/2009 10:48:07 PM
Overall Posts Rated:
4040
After 2 scrimmages games, i felt that the offensive rebounding a bit too much, even for a lower team like mine, my player sometimes rebounds like crazy and unreal just like a cyborg.

I saw many NBA games, offensive rebounding rate for a team is about 10 rpg, which shows those players are human.

and i think the blocks and steals numbers can be tighten up a bit. my team gets a lot of steals whenever i played 1-3-1, the most obvious is my center, even he can get 4 steals in a night, and opposition center has 8 turnovers ....

hope the admin can inspect on this and fine tuning it again...

cheers

This Post:
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87048.16 in reply to 87048.15
Date: 4/24/2009 2:34:13 AM
Overall Posts Rated:
00
Rebounding is the problem here

(12719174)

From: Dock
This Post:
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87048.17 in reply to 87048.16
Date: 4/24/2009 3:55:25 AM
Hajlenders
III.10
Overall Posts Rated:
109109
There is still too big difference between number of rebounds and team ratings.

Also too many turnovers, especially is strange for big man (booth PFs in my last scrimmage have 10 turnovers) to have lots of turnovers when other team played 3-2 zone


Last edited by Dock at 4/24/2009 3:57:23 AM

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