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48 vs 48+

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From: Axis123

This Post:
00
124192.70 in reply to 124192.69
Date: 4/9/2012 3:09:53 AM
Overall Posts Rated:
299299
I shouldn't need to do it because it isn't realistic, not in the slightest.

From: Axis123

This Post:
00
124192.72 in reply to 124192.71
Date: 4/9/2012 7:25:18 AM
Overall Posts Rated:
299299
How we can play and can't play should be subjected to the elements of actual basketball management. There are many ways to make training realistic and still good quality video gaming.

Could you imagine playing Blake Griffin at pg or sg, just to increase his passing, handling or outside shooting? Not gonna happen.

From: Axis123

This Post:
00
124192.73 in reply to 124192.72
Date: 4/9/2012 7:35:46 AM
Overall Posts Rated:
299299
There are way better examples than Blake Griffin. I just so happen to like how he plays.

Patrick Ewing would be a good example. Or Tony Parker at center...

...and both must get exactly 48 minutes or more or training effectiveness is severely depleted.

Haha!

This Post:
44
124192.74 in reply to 124192.72
Date: 4/9/2012 11:24:06 AM
Overall Posts Rated:
32293229
Could you imagine playing Blake Griffin at pg or sg, just to increase his passing, handling or outside shooting? Not gonna happen.


The counter-example is could you imagine some team in the fourth division drafting a player like Blake Griffin and not only being able to train him to his full potential, but also never have to worry about him attempting to force his way into a bigger club? A fourth division team, in any quasi-realistic simulation, basically would only be able to field a roster of local semi-pro players who have no room to grow, and there would never be any way to progress up the pyramid.

There are times when realism must be sacrificed for game design purposes. Requiring a player to play a certain position to receive training is surely not realistic, but it makes it possible for teams who are not rolling around in money to train essentially as effectively as those who are, once they get the right trainees. Having it the other way would mean that top teams would simply continue to run their main lineups and still be able to train up high caliber future players, and there would be almost no way to progress in the game.

Last edited by GM-hrudey at 4/9/2012 11:24:53 AM

This Post:
00
124192.76 in reply to 124192.74
Date: 4/9/2012 6:47:48 PM
Overall Posts Rated:
299299
Yes, there are many times when realism must be sacrificed. But it isn't a necessity to have it in particular areas or particular ways, as there are other games that don't.

I'm looking around at other games to see if I can get a more realistic experience. It's a shame because there are lots of things that I do like about this game.

From: Axis123

This Post:
00
124192.77 in reply to 124192.75
Date: 4/9/2012 6:49:57 PM
Overall Posts Rated:
299299
Again, same argument... There are things that are unrealistic, but they don't HAVE to be like that. There are changes that can be made to make it closer to simulation. These changes could still have you logging on incessantly if you wished and would not ruin gameplay.

This Post:
00
124192.78 in reply to 124192.76
Date: 4/9/2012 8:53:08 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
I play the other games
nothing like this one
they all have their issues..this one BY FAR the best
have fun searching

This Post:
00
124192.79 in reply to 124192.78
Date: 4/9/2012 9:54:34 PM
Overall Posts Rated:
299299
Which games do you play?

This Post:
00
124192.80 in reply to 124192.79
Date: 4/9/2012 10:22:17 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
charazay and basketsim

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