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Experience

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From: CrazyEye

To: tenz
This Post:
00
155264.70 in reply to 155264.69
Date: 9/22/2010 6:52:03 AM
Overall Posts Rated:
959959
- he plays better at the end of the game
- it impact shot selection

I beleive that the main impact of it

This Post:
11
155264.71 in reply to 155264.70
Date: 9/26/2010 10:06:32 PM
Overall Posts Rated:
14651465
I have a theory based on my being involved in writing a computer game many years ago. This is how it starts a few guys are sitting around and creating the game. They have to sart somewhere and I'll bet the game engine is one of the areas they did first. Imagine this sort of conversation.

Bob: So how will experience work?
Charlie: You get a boost in experience every 1500 minutes of playing.
Bob: But private leagues shouldn't count.
Charlie: Ok, private leagues wont count.
Bob: And scrimmages don't make you a great player, no-one takes someone seriously because they have scrimmaged.
Charlie: Ok, half experience for scrimmages.
Bob: What about the Cup? It is a lot more important than league games.
Charlie: Grrr. Ok, Ill, make the cup count double. Can we move on now?
Bob: What about playoffs? That is when people really learn.
Charlie: Stop! Ok! Playoffs can count triple. That is every type of game covered, can we...
Bab: But the last minutes of a game are the big thing. That is the pressure! That is when legends are made. Taking a shot in the last minute of a game when the game is on the line is worth 500 minutes of scrimmaging...
Charlie: Shut up! Ok, I'll add 100 mins for every shot in the last minute and 500 for the game winner! Ahhhhhhhhhhhhh!

Anyway this is often how our programming sessions went with the coders being constantly annoyed by the creative people.

So all I am sayingis there could well be a hybrid system something like:

experience = league mins + .5 scrim mins + 2 x cup mins + 3 x playoff mins + 500 per buzzerbeater +...

Anyway I have read studies here somewhere where people claimed to have fairly tight recordings of minutes and experience pops and have come up with serious experience bands. I am utterly amazed by the 2 pops in 3 weeks claim, but I just thought I would suggest a way in which it would be possible.

This Post:
22
155264.73 in reply to 155264.72
Date: 9/27/2010 10:22:29 AM
Overall Posts Rated:
204204
You need to control for the fact that these players play less minutes per game due to the risk of fouling out ;)

This Post:
00
155264.74 in reply to 155264.72
Date: 9/27/2010 7:48:48 PM
Arizona Cacti
II.3
Overall Posts Rated:
276276
That's a really intriguing idea. Looking to my own players probably isnt too useful because the only guys I have who are really aggressive are 19 (although I've used both for at least a full season and both of their experience is atrocious) but I think you could very possibly be on to something here.

This Post:
00
155264.75 in reply to 155264.74
Date: 9/29/2010 4:22:36 PM
Overall Posts Rated:
345345
There is one thing i have noticed. Most of my team has atrocious/pitiful experience. One of my guys has proficient. 95% of the times when a quarter/game is ending he takes the final shot(I think because of his proficient exp), therefore, does that mean that all my other players will not get the experience they need? I mean, if this is true that the quality of the minutes matter, than all the experience from games will only go to the most experienced guy in the lineup(in my case a 33 yo lost hope). Opinions?

This Post:
00
155264.76 in reply to 155264.75
Date: 9/30/2010 4:03:33 AM
Overall Posts Rated:
959959
i don't believe that the quality of minutes matter, but i can not guarantee it.

During my team as U21 coach, the XP of the whole team raised pretty much with the same speed(i believe 5-6 weeks after the first up, all the guys of the same age group got their up too)

This Post:
00
155264.77 in reply to 155264.76
Date: 9/30/2010 5:44:51 PM
Overall Posts Rated:
4141
Here is some data I collected this season on experience pops for my team:

Buddy Fraser (11770660) popped after 7/29 cup game (25715838)
He made some great plays and helped the team to a 26 point lead by the end of the third quarter. He made an assist and guarded a shot in his last 30 seconds and did not return to the court in the 4th quarter because it was a blowout.

Tracy Dotson (13005851) popped after 8/5 cup game (25728894)
Played the full 48 minutes, but otherwise nothing spectacular. He did sink a three with just over 5 to play and hit some foul shots in the final seconds of the game.

Ryan Henderson (13025141) popped after 9/4 league game (22983134)
Had the greatest performance on the court, but he also hit a jumper with just over a minute left to play resulting in a timeout being called by the opposing team.

Nicolas Branas (13025140) popped after 9/11 league game (22983152)
Did not have a very notable performance for most of the game, but dunked the ball with just over a minute left to play to extend the lead from 1 point to 3. He missed a few foul shots there at the end and grabbed a defensive rebound with 4 seconds left.

This Post:
00
155264.78 in reply to 155264.72
Date: 10/6/2010 6:11:54 PM
Overall Posts Rated:
203203
Nice theory. How to implement it on the super-smart players => the 18 y-old draftees with pitiful exp.
Do you expect them to be tranquil guys in their career?

From: badore

This Post:
00
155264.80 in reply to 155264.13
Date: 10/8/2010 10:41:25 PM
Overall Posts Rated:
11
That cool. Din't

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