If this new theory is true one on one would become one of the most important things to train for just about any player since every outside skill is elastic with DR and BH. This in addition to the fact that one on one creates more pops than any other training, is two positioned trained, and DR and BH have no effect on salary for four of the positions makes it extraordinarily powerful.
Ahhh...
but, 1v1 (and JS) are only available as 2-position trainings. So even though it will trigger the elastic effect, it takes longer to build it up in the first place. Elaborating on this a bit...
Here's training type/primary (fastest trained) skill(s)/secondaries:
Pressure / OD / Id, Hn, Dr
SB / SB / Id, Rb
ID / ID / Dr, Is, Sb
Rb / Rb / Id, Is
IS / IS / Id, Js
1v1 / Dr / Hn, Js, Is
Outside shooting / JR / Js, Dr, Hn
JS / JS / Jr, Hn, Dr, IS
BH / Hn / Dv, OD
Passing / Pa / Hn, Dr
So, how valuable is each skill in generating the elastic effect? That is, for how many training types is each skill considered a secondary?
JS: 4, JR: 1
OD: 1, Hn: 5
Dr: 5, Pa: 0
IS: 4, ID: 4
Rb: 1, SB: 1
So the most useful skills to have high are JS, Hn, Dr, IS, ID. The only ones of these that can be trained (as a primary skill) single position are IS, ID and Hnd.
So if this is correct, the implication is that for big men, it's better to get IS & ID high quickly, and neglect Rb early on. The Rb will train faster later (since IS & ID will "pull" it up), while the only thing it would slow down is SB.
For guards, it would actually seem that Hnd training early might be worthwhile. Once the Hnd gets good, it'll help drag up a whole bunch of things, actually, all the other guard skills. 1v1 would fit this bill as well, but again, since it's only available to 2-position training, it takes longer to get those skills high enough to drag other things up. This would be a good test of the highest vs average issue though... better to have all 3 pretty good, or just Hnd very good?