BuzzerBeater Forums

BB Global (English) > Salary increase - New salary formula

Salary increase - New salary formula

Set priority
Show messages by
From: CrazyEye

To: Nhox
This Post:
00
136516.72 in reply to 136516.66
Date: 3/24/2010 5:05:17 AM
Overall Posts Rated:
959959
I have a player(Center) that increase 3 principal skills and 1 second skills, and increase 130K of salary.
S11 salary 153K ... S12 salary 286K....i need a answer


in this area one main skillup is close to 20k increase, this was too low because to few people use them thats why they raise it ;)

This Post:
00
136516.74 in reply to 136516.71
Date: 3/24/2010 5:13:49 AM
Overall Posts Rated:
959959
1) Which skills did you consider important, and what were you trying to create?


most important rebpounding, inside shot and depending on tactics insideshot.

Second category Passing and a "bit" handling.

Third category Jumpshot(especially as a PF, on C i think it is an advantage if he had it, but he use it pretty rare)

Fourth blocking, because to get it to the heigth where it might be usefull(1,5 of opponent insideshot, the salary is to big or should we forget about id then that those players actually shot the ball that he could use this skill)

2) Have you tried playing your big man at SF or a guard position on offense but C/PF on defense? Did it work?


It works, the main problem is that Sf is a tough defensiv position, where you need lot of OD - so you need a PF /C who could defend outside else you get punded from outside. So for the player himself it works good, he could create in offense and defend like before but you need a very strong SF to compensate his missing inside and still to able to defend on the other end. With guard it is easier to move to the three in my eyes, because creating an outside SF is a bit easier or at least more common(so it is more easy to buy him)

On Guard position i didn't try, because i tried to train my sf in inside skills - for training bigs the solution to play him on sf is pretty pintless because JS and driving is trainable on PF too. Handling three position is in my eyes weaker for handling training then one on one for two so maybe you get the possibility to train OD which isn't totally pointless but takes pretty long which didn't get better if you train three position(and good OD on guards helps a lot too, if you have weak centers there at least i am not scared with my OD 1 center on court)

3) If you started to train a more balanced big man, how did you use him tactically? Did it work?


my performs well as a PF, but he still needed high inside skills and ain't cheap, maybe with 10 skill less in blocking he would be better on orice/effort.

Last edited by CrazyEye at 3/24/2010 6:06:43 AM

This Post:
00
136516.75 in reply to 136516.71
Date: 3/24/2010 5:37:18 AM
Overall Posts Rated:
217217
my point about balanced big was more that its harder to do then with gaurds for much less reward.

a balanced big needs inside and outside skills.
where as a balanced guard seems to only need outside skills (if they had inside skills aswell there a small forward.).

i could be wrong as im new , but from the view of many others and what i can see from everything ive read this game has gone from being inside dominated to outside dominated over the past few seasons.

i agree with who ever said that this game will become pg/shooting gaurds/ def rebounding forwards only

This Post:
00
136516.76 in reply to 136516.56
Date: 3/24/2010 6:20:33 AM
Overall Posts Rated:
959959
you got +150 out of how much? well i know how much (though i won't broadcast that number publicaly), and i so i know that more than 30k through training.


from 600 to 750, and es you are rigth i forget batzel get training beofore i bought 'em - so additional 30-40k could be for training.

no... if you are trading a player who you are buying for 1M and selling for 1.5 million, i suspect that if you now can buy a player for 500K then you won't be able to sell him for 1M, but probably closer to 750K. I don't see any reason to believe daytrading fluctuations shouldn't scale with price. So now your day trading profit has been cut in half.


but i don't see players who trade on the most expensive guys(because for that the tax works pretty well), so ifone categories got cheaper you still could trade in a "more expensiv" area who now reach the same values then the one you trade before and there i supposed similiar margins then before.(and still a lot of player to trade, because this areas aren't uncommon)

The next point is, that you don't need that huge profit to get the same gain, with reduces prices.


Everyone should not be running in the red.. everyone is on the same boat... if players are really unaffordable we will see the price/skill curve invert.. but it hasn't, so that's not what is going on.


i though the player didn't improve like you expected ;)

Everyone should not be running in the red.. everyone is on the same boat... if players are really unaffordable we will see the price/skill curve invert.. but it hasn't, so that's not what is going on.


i expect that it gets brutal for thepeople who finish fifth or flew out in the first Po round, because this is a ver yugly position today with high salarys and you don't try to reach that place so it is hard to make the 1mio + to survive.(so at least those places throw you back a lot)

From: Elmacca

This Post:
00
136516.77 in reply to 136516.75
Date: 3/24/2010 6:23:50 AM
Overall Posts Rated:
387387
I think you just proved the point of most of the Market training to follow existing trains rather than taking a view as to future gaps in the Market.
Me too strategic thinking=mediocre results.
Gambling on future Market needs=success (or failure)

This Post:
00
136516.78 in reply to 136516.62
Date: 3/24/2010 9:13:45 AM
Overall Posts Rated:
228228


I actually might suggest that perhaps the answer to this question is broader - for the top teams in the world, it's possible that we've created an incentive for some teams in top divisions to consider training game shape and use their best players to fund a tournament run.


I consider that statement as a big game over for top division teams. If there is no point in training your players anymore, there is no point in continuing to play this game.

From: Marot
This Post:
00
136516.79 in reply to 136516.67
Date: 3/24/2010 9:44:59 AM
Overall Posts Rated:
916916
At that moment it was an extra money so yes, it really helped them.


To Charles:

I've read your comment of the 3 pointer and its really hard to do it:

-If you see a PF/C scoring a 3point its more because the other PF/C has a bad OD rather than your PF/C had a good JS/JR.

-Second, unless you know really well how offensive flow works and you know more or less how the distribuation of the possession are going to be its really hard that your multiskilleds PF or C takes more than 4-5 3points attempts.

On our NT thats a thing i taked in care, for example on our semifinal our center was able to score 2/3(three point shot), but as i said its more because the other C had bad OD and in any case i was expecting more then 2-3 three shot attempts and the fact its that even if i have a multiskilled player on our team i will prefer to put on the lineup a big man with good primary skills rather than one who have better secundary skills but with lower primary because the game engine doesnt make attractive to put a ''Bargnani or a Rasheed Wallace'' players who try lots of three points shots because the opportunity of a PF-C taking a three shot attempt is not more than 2-3 or maximum 4 while you will lose power on the inside(IS,ID,RE)

Last edited by Marot at 3/24/2010 9:46:46 AM

This Post:
00
136516.81 in reply to 136516.80
Date: 3/24/2010 12:17:17 PM
Overall Posts Rated:
228228
You are saying that teams should train game shape more often in order to get better results on the long term. But game shape training wasn't supposed to be a short term strategy?
I think one of the bigger challenges on this game is to balance training and game shape by training the appropriate amount of minutes. If game shape training becomes a long term strategy so this game has lost its path.
I insist that the game should priorize skills training above everything else.
If everybody realise that is better to give up training skills and just concentrate on game shape it will be terrible for BB.
Vitoria Devils has reached the finals on BuzzerBeater Best las season training only game shape, and I think this was the key for Raonne's achievement. He deserves all the glory for finding that way to the top, but his example should be an exception.
The best teams should reach the top by their efforts on the training ground: developing great players, selling them on the market, making a profit, buying better players to their rosters, being able to manage everything without disregard to the minutes played by each player and everything else. That's what developers should grant, that teams that train properly get better and better results. Everything else is lame.

Advertisement