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Remove Injuries (thread closed)

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From: brian

To: JON
This Post:
11
215737.71 in reply to 215737.70
Date: 5/26/2012 9:51:07 AM
Overall Posts Rated:
576576
removing injuries completely is idiotic


1 in 3 disagrees, in a game that has:

- PG's playing Center for training (whilst also forcing some poor PF/C to chase him around for 48, but the PG gets to be reassigned to defend another guard)
- spectators basing ticket purchases on a teams prior league game, which is usually on the road. they seem to forget the great time that was had at your last home win.
- coaches that tell their team to "take it easy" before games, sometimes mutually agreeing to do this with other coaches
- the best players in BB world bouncing around from team to team every other week, with arbitrarily high salary requests that they'd rather play in the 4th division (in between NT games, of course)

Your assessment that removing injuries is idiotic might be the strongest support for doing so.

i just had a player get injured in less than a minute of game time and he's out for 2 weeks, what the hell?


Not sure if you're venting or using that as some kind of example, but frequency won't change this from occurring.

Last edited by brian at 5/26/2012 10:07:51 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
215737.73 in reply to 215737.72
Date: 5/26/2012 10:12:48 AM
Overall Posts Rated:
576576
+1 sir, best reasoning ive seen yet*

*sorry tangosz, you were a close second

Last edited by brian at 5/26/2012 10:15:16 AM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Tangosz

This Post:
00
215737.74 in reply to 215737.73
Date: 5/26/2012 2:09:22 PM
Overall Posts Rated:
573573
:)

my loss was probably based on some fubared random number generator. But as the wise Goatly One said, there's enough randomness in the game already! :P

Honestly though, one way to have some effect of injuries would be to change it from the player being completely unavailable, to something where the player could still be played, but has a big reduction in their gameshape (gameshape drops to something like inept, etc, and its maximum only slowly rises to normal over the usual timecourse of the original injury). This would have the effect of still generating the randomness that at least I think is useful over the entire system, but allows the manager some flexibility, especially with the way players lost by injury interset with weekly minutes and gameshape issues. The manager could choose to play their injured player, at a severe disadvantage in game performance, but would make it easier to apportion minutes across the team and thus gameshape.

And oh, great BB Spirit, just because I was defending the existence of injuries, didn't mean I actually wanted two of them this early in the season! :)

From: Chekreyes

This Post:
00
215737.76 in reply to 215737.75
Date: 6/3/2012 12:13:31 AM
Overall Posts Rated:
926926
Only problem I see with limiting injuries to in game is that Doctors will become next to worthless, however I do think that injuries should never under any circumstance last more than 3 weeks...

From: brian

This Post:
00
215737.77 in reply to 215737.76
Date: 6/3/2012 8:43:37 AM
Overall Posts Rated:
576576
you're concerned about the value of doctors in BB?

ive heard it all

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Chekreyes

This Post:
00
215737.78 in reply to 215737.77
Date: 6/3/2012 10:18:39 AM
Overall Posts Rated:
926926
I'm just saying that I don't think the BBs wanna completely get rid of a staff member. I know you have absolutely zero tolerance for this as Goddard just went down for four weeks, I can't believe your luck by the way....

From: Fussion

This Post:
00
215737.79 in reply to 215737.45
Date: 7/24/2012 3:03:59 AM
Overall Posts Rated:
11
Searching through and reading the suggestions on this forum post because I was wanting to put in a suggestion for adding more injuries. Now before everyone gets in an uproar, I was thinking of adding a suggestion similar to Wolph's here.

First of all lets look at how our season compares to an NBA season. One of our games equals 3.72 games in the NBA (82/22=3.72). With knowing that we can adjust how long our injuries would compare to the NBA. If a player here had a 1 week injury he would be looking at missing between 2 and 4 games. In the NBA, that would compare to 7.45 to 14.9 games. NBA teams play between 3-4 games a week. So by comparison, the player would miss 2-4 weeks in the NBA. Quite a difference when put into perspective.

What I would like to see here is additional injury types added such a 1 game, 2 games, and Day-to-Day. The 1 and 2 game injury lengths I think are self explanatory, as for the Day-to-Day I would like to see the player have the ability to go into the game but at reduced abilities and severely reduced stamina.

I believe that with this idea we could actually increase the rate of injuries, thus adding a little more realism to the game, while also reducing the hindrance this places on a team.d


Along with this suggestion, I believe that there should be an option for renting a player, similar to to 12 day contracts the NBA has. Of course the only way to do this is by having a qualifying player with an injury, the rented player would have to have a lower salary than the injured player, and each league would also have to have a salary ceiling for these types of players.

From: Kukoc

This Post:
22
215737.80 in reply to 215737.79
Date: 7/24/2012 3:37:09 AM
Overall Posts Rated:
13361336
I don't like the idea of renting players. Even now teams rent players for important games.
Injuries are simple. The higher the doctor level, the less injuries stick/last.

From: brian
This Post:
00
215737.81 in reply to 215737.80
Date: 5/11/2013 8:11:53 PM
Overall Posts Rated:
576576
bump

(http://i.imgur.com/cE7IVLR.png)

buzzerbeater has gone full retard

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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