Thought I would weigh in with a few more comments as the discussion seems to be continuing pretty well...
Moving the transfer deadline kind of kills the market. That's the problem. I think BB's try to avoid killing the market completely. I agree GS to 1 might be a bit too harsh. But dropping GS by 2 levels per transfer would be ok change.
I'm not sure that moving the transfer deadline would kill the transfer market. It would definitely decrease the transfer market in the last few games of the season, but if teams wanted to buy/sell players, this would all be done in the first half of the season anyway. It doesn't kill the market, it just moves those transactions to earlier in the season and we would all adapt accordingly.
I think lowering game shape on all transfers would have a much more negative impact on the market than what moving the transfer deadline would.
I think game shape drops are a bit harsh for managers that are just trying to upgrade their roster, cover for an injury, etc. I don't think they are th best solution to combat tanking. Hardcore tankers don't care about results anyway, so the game shape drops are of no consequence to them.
If the idea behind the game shape drops is to make it difficult to buy players in before the transfer deadline, the easier solution (and one that will impact less people in a negative way) would be to just move the transfer deadline.
-contracts = sign player for number of seasons, more seasons = lower salary, you can sell it at any time but you have to pay him the money he's supposed to earn
Not a bad suggestion. It would certainly add another element to the skill of managing your team.
-salary cap = tanking would be useless as you can't spend all that money on monster salaries, +1 for strategy as money wouldn't have the final word
There's a 'soft' salary cap at the moment anyway, in that you can't pay out in wages more than you can sustain through income. Obviously if you have saved up a bunch of cash you might be able to afford to pay higher wages, but you can't run your team at a loss week after week indefinitely.
Looking at my team , most people would say im tanking , after all im getting shafted every game after winning promotion , the truth is im not prepared to spend millions to become lost in mediocraty when i can enjoy and learn from my experience in a higher division , train my youngsters and get a good draft pick all whilst continuing to improve my stadium. I dont see why any sane person would do differently in my position.
That's fair enough. Provided you don't tank to save money, just so you can buy up a bunch of monster players a few days before a relegation series, then I don't have any problem with this way of playing the game.
The goal shouldn't be to totally eliminate saving money, getting a high draft pick and training as a strategy for being successful, it just needs to not be the optimal strategy. If a team is prepared to demote to achieve this, then I don't really have a problem with it. It's when they used their saved money to buy a win in a relegation series (especially if it's at the expense of a team that is doing their best to compete) that I have a big problem with it.
If every time a player is put on market, his GS would fall by 1 or even 2 and he would play worse than before exposing him to the market - no matter if he's sold or not. Remember how Pau Gasol has been in the trade talks on both trade deadlines? How Odom got traded? They both lost something in the process.
Buy player = GS Downgrade (1st half of season -1, 2nd half -2,
week or two before playoff -3) except if players GS lower 5;
This would have a pretty big impact on the transfer market and I'm not sure if this suggestion would actually improve the game experience? Sure, it would be
different, but I'm not actually sure that it would be
better.