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Minor suggestion 2 (thread closed)

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This Post:
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202503.721 in reply to 202503.720
Date: 1/23/2014 7:11:23 PM
Overall Posts Rated:
2929
Minor but useful suggestion, that will save some good minutes to us scouting tons of opponent's games: In each Game report, can you guys please put in BOLD letters the name of the STARTERS? It's useful for blowouts [sometimes the bench makes more minutes than the starters] and for injured players. Let's say a guy injured a starter at the beginning of the game in the first week and played only 5 mins. At the middle of the season you can't tell by reading the Game Report if he was a starter or if he injured.

This Post:
00
202503.723 in reply to 202503.722
Date: 1/24/2014 10:06:28 PM
Overall Posts Rated:
55
a suggestion for the decline in skills by age.

could be done according to the potential of the player
Exemplary

declining skills for historical legends and from 33 years old
declining skills for superstar mvp and from 32 years old
the decline of the franchise and allstar skills from 31 years old
...


I like the current age that we have it at (32+ for everyone). With the way you put it, players with lower potential would be even less valuable than they are, since they usually belong to a team in the lower divisions of a country. That would just mess things up. Just keep the current system.

This Post:
00
202503.724 in reply to 202503.723
Date: 1/24/2014 11:25:30 PM
Overall Posts Rated:
111111
a suggestion for the decline in skills by age.

could be done according to the potential of the player
Exemplary

declining skills for historical legends and from 33 years old
declining skills for superstar mvp and from 32 years old
the decline of the franchise and allstar skills from 31 years old
...


I like the current age that we have it at (32+ for everyone). With the way you put it, players with lower potential would be even less valuable than they are, since they usually belong to a team in the lower divisions of a country. That would just mess things up. Just keep the current system.



I propose the same concept but the opposite....

ATGs, HOFs, MVPs, etc.... they don't deal as well with getting old, and not being able to play on their level anymore (see barry bonds, roger clemens, A-Rod, I am trying to think of examples from other sports too, ppl help me out here).

Where as your more average players, just keep doing their thing and seem to have longer careers in that sense, because to them, they were never at that top caliber level, so them aging, or losing a step is not as big a blow mentally for them. (Andre Miller, Julio Franco, Mark Brunell, etc.)

Obviously I can name exceptions too, but overall you get my point. If a guy has been a Off the bench kinda production guy in his prime, he has no problem doing it at the tail end of his career. However when players like Allen Iverson, Tracy McGrady, etc. had to do it, they struggled with it, and just were not the same people at all. Ultimately they couldn't deal with it.

So I like the idea, I just think that it should be the other way around. Higher potential, greater rate of skill drop/early age of skill drop/whatever compared to lesser potential players.

This Post:
00
202503.725 in reply to 202503.724
Date: 1/25/2014 2:24:51 AM
Overall Posts Rated:
310310
I can tell you some opposite examples, think of (the 32-33 years old) Kobe Bryant, Tim Duncan, Pau Gasol, Ray Allen, Tony Parker, Vince Carter, Zach Randolph, Paul Pierce, Kevin Garnett. Or even in the past, Jordan, Olajuwon, David Robinson, Stockton, Karl Malone, etc. Yes, there are players who quickly became worse but that's not the average (at least in basketball). Great players are great at mid-30 age too.

AI and T-Mac are different cases, one is simply stupid, the other had injury problems (and I'm sure that if you bring 50 examples, 45 of them will be the same, mainly injuries).

Have a look at LeBron and Melo, they will be 30 this year. Do you think they will lose their skills in 2-3 years?

Don't feed the troll
This Post:
11
202503.726 in reply to 202503.725
Date: 1/25/2014 2:35:12 PM
Overall Posts Rated:
219219
Buy carrer extension trainer and you wont suffer any significant skill drops till age 35. we had our nt starting center aging he had only 3drops till age 35. at 35 like 4 more. it seems the older he is the fater the skills drops. my guy has no drops at mid iof 34 since 32. so if you want to get great players past 32 you must take care of them. spurs take care of duncan by geting him rest. so your trainer speciality should take care of ur aging star.

I also had alot of backups at ages 33-36, seems like till age 35 its ok, no, or few drops but past 35.... even god wouldnt help them to stay in form So actually a beast player at highest level could be able to play till age 40 or so, thats enough and thats realistic. our ex nt starter has salary of 193k at age 36 he used to have 320k in his prime, but he is still head over average league center. and he will dominate till age 38 and will be average till age 40 and backup till 42?:D


Last edited by Gajus Julijus Cezaris at 1/25/2014 2:39:04 PM

From: J-Lion
This Post:
00
202503.727 in reply to 202503.726
Date: 1/26/2014 4:36:52 AM
Overall Posts Rated:
138138
NT player stats for Supporters only

Champions are those who kept fighting till the end. Even if we lost, we are still the Champion. "The Queen - We Are The Champions"
From: Peja
This Post:
00
202503.728 in reply to 202503.727
Date: 1/26/2014 9:09:58 AM
Los GansoS
DBA Pro A
Overall Posts Rated:
101101
Second Team:
Los GansoS II
Adding another staff-member, a scout. Giving him info about the type of player you search, everytime there is a player like that on the market, you get a pm about the player and his skills

This Post:
11
202503.729 in reply to 202503.728
Date: 1/26/2014 11:28:37 AM
Scorpii
LPBV
Overall Posts Rated:
210210

Greetings to all :

Now with the implementation of the PDP , it occurred to me (and commented on some chat league ) the possibility that the viewer(on live) can place text at the end of the second quarter ( half the game ) where a text comment PDP if predictions were correct or not so that in the second part of the game you'll be more drama to the game having hit upon an idea whether or not these predictions. for example:

1. if it can predict the focus and pace :
" The X team to counter the offensive known opponent with a good defensive approach , have also hindered the gameplay team Y"

2. if it can predict the rhythm and focus fails
" The X team maintained control of the team 's offensive and yet the team and has a good consistency in his play . "


3. if it can predict the rate but not the focus ( not opposite ) :
" The X team has looked somewhat uncomfortable with the team's offense and has made him stop but its symmetry in many offensive plays "

3.1 if it can predict the rate but not the focus (opposite) :
" The X team has looked terrible with his defensive strategy but has remained balanced offensive team Y"

4. if we fail to predict the rhythm and focus (not opposite ) :
" The team players have marked X and disorderly way of defending has not been as expected "

4.1 if it can not predict the rhythm and focus (opposite) :
" The X team is ranked very poorly on defense and not find a way to counter the speed of the computer and"

5 yes no prediction is made :
" The X team has remained cautious and defensive players have preferred to wait every offensive play Team Y"

the text can be improved but the idea is that with this information on the break can have an idea about the prediction of the PDP and not wait until the end of the game. this would also be an incentive for those who see the game live namely stay at halftime predict whether or not the PDP.

thanks and success.

From: Mihkel
This Post:
00
202503.730 in reply to 202503.729
Date: 1/31/2014 8:38:31 PM
Overall Posts Rated:
33
"Jump Range" should be replaced with "Shot Range".
Right now it suggests that the skill shows how far/high the player can jump. But, by reading the description in the game manual, I believe that's not what you want it to suggest. ;)

This Post:
11
202503.731 in reply to 202503.730
Date: 2/2/2014 1:11:38 PM
Overall Posts Rated:
111111
Players tend to get on hot streaks and cold streaks:

I propose that there be bonuses and penalties to players (minor ones), based on their play. If a player gives up 5-6 lay ups in a row, he's going to somewhat lose confidence in his defense, and either foul more, or give up another easy lay up.

On the other side, if he is mentally strong from either experience or being clutch, he would lock down and fix it.

3pt shooters, will feel a rhythm after making a few shots and then it's like they can't miss, and on opposite side, if they keep missing they have a hard time taking the lid off the basket.

I just think "hot" and "Cold" streaks for players would add some element to the games.

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