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Player exhaustion

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This Post:
00
313819.73 in reply to 313819.70
Date: 3/31/2022 1:49:07 AM
Folgado Lakers
IV.32
Overall Posts Rated:
43314331
Second Team:
Folgado Lakers II

Here are some ideas that I like:
1. Allow exhausted players to still play 48 minutes at the reduced skill levels.
2. Reduce the training requirement to 45 minutes for all ages (I have been proposing this even before the exhaustion changes)
3. Use the same GE in all games. It’s odd to be able to play one strategy in a league game that doesn’t work the same in a playoff game.
4. Improve substitution patterns for high stamina players.


I'm still lobbying for these four goals.

Haven't had success with #1 and #2, so I will turn my focus to try to get #4 approved for next season.


Thanks, mate. Yes, for me #4 is the main point to boost long rosters. Keep going!

Last edited by Darkonako at 3/31/2022 1:49:47 AM

This Post:
00
313819.74 in reply to 313819.70
Date: 3/31/2022 4:45:03 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
930930
Second Team:
Veni Vidi Vicious

Here are some ideas that I like:
1. Allow exhausted players to still play 48 minutes at the reduced skill levels.
2. Reduce the training requirement to 45 minutes for all ages (I have been proposing this even before the exhaustion changes)
3. Use the same GE in all games. It’s odd to be able to play one strategy in a league game that doesn’t work the same in a playoff game.
4. Improve substitution patterns for high stamina players.

I'm still lobbying for these four goals.

Haven't had success with #1 and #2, so I will turn my focus to try to get #4 approved for next season.

Okay, thanks Justin.
And about the end of this season, where there are still many competitive games for all of us, do you have any tip on how to deal with high stamina players vs exhaustion ?

This Post:
00
313819.75 in reply to 313819.74
Date: 3/31/2022 8:37:56 AM
Valencia Basket Club (Taronjas)
A1
Overall Posts Rated:
13561356
If exhausted players cant play the whole game and at the same time they need 48 minutes to get training you cant implement the same GE in all games as rightly BB-Justin said.

About the 4, if players with game shape 9 rest for one or one and a half minute every quarter and dont play 40 min in a row could be the solution.


This Post:
33
313819.78 in reply to 313819.77
Date: 3/31/2022 7:00:36 PM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
930930
Second Team:
Veni Vidi Vicious
I've got ELEVEN players on my lineup but my starter PF still gets exhausted after playing 40 of the 42 first minutes of the game ? (119399167)

Then he only plays 30 sec of the last 6 minutes of a really tight game (+2 minutes of rest beacause of timeouts) ?

I repeat, it's really nice that you want to change things for next season. But until then, what am I supposed to do with 9-10 stamina starters ??
It makes no sense that they are never replaced, only to end up exhausted in the 4th qt and then totally unable to play when it matters the most.

This Post:
11
313819.80 in reply to 313819.78
Date: 4/4/2022 10:00:58 AM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
I've got ELEVEN players on my lineup but my starter PF still gets exhausted after playing 40 of the 42 first minutes of the game ? (119399167)


your 15k player (not to mention your 5k players) seem to be not good enough for the engine to consider replacing your two 290k or your other 150k+ players by them.

the solution would be to hire better backups (or starters with lower wages).

i.e. to have a more balanced roster.

which is a great way to go for BB in the long term (enough with teams made only by monsters and scrubs).

Last edited by Bernspin at 4/4/2022 10:03:50 AM

This Post:
22
313819.81 in reply to 313819.80
Date: 4/4/2022 11:01:48 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
930930
Second Team:
Veni Vidi Vicious
I totally disagree, I had the same problem with a 95k$ salary backup. Or maybe is that still not enough for a bench player ?

If my starters were let's say 6 stamina, then I would have no problem with exhaustion cause they would be replaced often enough to play around 35-40min and then be available for the last minutes of the game !
Right now I've got 9 stamina and +/- 18xp starters and I end up losing every 4th qt of the games where exhaustion has been implemented. How is it understandable ?

About the monsters + scrubs composition you describe, I hope you're not talking about my team. I trained many of my starters and I've got 2 real good backups and 2 decent ones, I don't know what more I should have done in this time span. Or maybe we should stop training 250k$ salary players ?

And again it's not just about me, but about the bad side effects of this change, which I can talk about cause I'm facing one of them.
BB-Justin apparently understood our issues and will try to solve some of them next season, but there's still a season going on and I've got no clue how to face it right now.

Last edited by slamdunk9 at 4/4/2022 12:35:59 PM

This Post:
00
313819.82 in reply to 313819.80
Date: 4/4/2022 11:41:13 AM
Wasted Potential
II.1
Overall Posts Rated:
458458
Second Team:
Hazards to Society
.e. to have a more balanced roster.

which is a great way to go for BB in the long term (enough with teams made only by monsters and scrubs).


I disagree with this. If you look at the NBA and current professional basketball it is largely dominated by stars. The problem with short rosters was that you can play only 5 or 6 star players for 40 plus minutes which doesn't happen in real life basketball very often. On top of that it seemed to be by far the strongest strategy.

A balanced roster shouldn't beat a star powered team just because the star got left in too long (even with a backup) and got "exhausted". They should beat them from taking advantage of the minutes where the poor backup was in.

It seems to me that a lot of the problems with both exhaustion and other things in BB come down to the fact that the amount of minutes our players play is very important (GS, exhaustion, training), yet these minutes are very hard for us to manage, especially with high stamina players.

Last edited by Mediocrity at 4/4/2022 11:41:34 AM

This Post:
11
313819.83 in reply to 313819.82
Date: 4/4/2022 11:54:37 AM
Wasted Potential
II.1
Overall Posts Rated:
458458
Second Team:
Hazards to Society
And I will add that the problem seems to be more of the high stamina players than poor backups. I ran a 200k player at backup for a 290k and a 240k at the same time. Both starters had high stamina. The backup (200k player) only played 5 minutes total through 3 quarters. If the game hadn't ended in a blowout than both the starters would have likely played 44+ min which is not optimal.

Check out the NBA finals from last season. Both teams played 8 players (Bucks sometimes really only went with 7) and the backups were definitely much worse in terms of talent than the starters (Pat Connaughton vs Giannis). However, the coach can be much smarter in terms of managing minutes than a BB coach.

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