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This Post:
00
306633.738 in reply to 306633.737
Date: 3/2/2022 8:19:18 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
So I set my lineup like this:
PG: starting PG/sub PG/sub PG
SG: blank/trainee/trainee
SF: SF/SF/SF
PF: PF/PF/PF
C: C/C/C

My main aim is to get my trainee 48 minutes, and split the minutes between my starter PG and Sub PG, coz my sub PG needs 4 more minutes while my starter PG needs 20+ more minutes.
So I accidentally set it for my BBM game instead of my scrimmage and this was the result:
(119371795)
My starter PG played 44 minutes, 4 minutes went to my sub PG. But my Sub PG actually played 16 minutes in PF. That probably ate up the minutes he could have gotten if he did not play as sub PF.

Anyone know how I can avoid this?

If not, how many players (minimum) do I have to put in the starting lineup?

Last edited by BuzzRBeater at 3/2/2022 10:33:40 AM

This Post:
00
306633.740 in reply to 306633.739
Date: 3/2/2022 10:35:15 AM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
A quick look suggests your PF fouled out, so someone had to take his place. As you only had six players there was only one player available to take his place - the backup PG.

Oh shit my bad. I misread the column and thought he only had 3 fouls. Turns out it was 3 blocks.

Anyway thanks for the advice. Will give it a try. So choudry and Chapman were dressed for the game but not put in the depth chart right?

Last edited by BuzzRBeater at 3/2/2022 10:36:59 AM

This Post:
00
306633.742 in reply to 306633.741
Date: 3/2/2022 7:27:00 PM
Tampines Fusion
SBBL
Overall Posts Rated:
467467
Second Team:
ActiveSG Basketball Academy
Aight thanks!

This Post:
00
306633.743 in reply to 306633.47
Date: 3/2/2022 9:51:24 PM
Rad Hoopers
III.6
Overall Posts Rated:
3838
I like the logo,banner which can make your team page really cool, while on making the game easier u can easily find a scrimmage partner with supporter feature and when buying or selling players on transfer list u can create an ad for the player your selling,and u have the option to get a 2nd team if u get bored lol

Someone once told me I needed to face fear to get over it, and I thought well why not take a step further and cut my fear into little pieces then set my fear on fire then throw the hot ash of my fear into a lake and then poison the lake. Simple!
This Post:
00
306633.744 in reply to 306633.743
Date: 3/4/2022 12:39:07 PM
Hemet Hooligans
III.9
Overall Posts Rated:
4949
How is Jump Shot Wingmen training different from Jump Shot Guards and Forwards? Thanks!

This Post:
11
306633.745 in reply to 306633.744
Date: 3/4/2022 2:47:48 PM
Laguna Buko Mixers
PPL
Overall Posts Rated:
226226
Second Team:
Laguna Bay Mantarays
JS Forwards trains some Inside Shot, while the other two doesn't.

JS Wingmen and JS Guards are just the same, it just trains different positions. Both trainings also give a little HA and DR pop, JS Forwards doesn't.

This Post:
22
306633.747 in reply to 306633.746
Date: 3/5/2022 2:38:38 AM
Laguna Buko Mixers
PPL
Overall Posts Rated:
226226
Second Team:
Laguna Bay Mantarays
I stand corrected. JS Forwards indeed train JR, but it's smaller compared to JS Guards/ Wingmen.

This Post:
00
306633.748 in reply to 306633.747
Date: 3/5/2022 2:51:28 PM
Hemet Hooligans
III.9
Overall Posts Rated:
4949
Another question. I have this PG, and I'm wondering if I can continue to train him without his Potential's limit or ceiling being a problem. I thought he could still acquire another 10 or 20 skill points, but when I looked at Buzzer Manager's salary estimation tool I noticed it said my player was 91% - 99% trained. I don't want to train him much more, just a couple of pops in Jump Shot and Outside Defense really, plus any extra pops that may come with them, before I move on to other players training. This is the player:

Schofield, Salary 49,000, Potential - Superstar

Jump Shot - Tremendous Jump Range - Sensational
Outside Defense - Wondrous Handling - Wondrous
Driving - Marvelous Passing - Wondrous
Inside Shot - Respectable Inside Defense - Mediocre
Rebounding - Average Shot Blocking - Inept
TSP - 104 ( 82 + 22 )


What I don't want to be doing is wasting my time by beating my head against this players Potential limit in an attempt to raise his JS and OD just a few points, essentially wasting good training time. Like I said, before I noticed the 91%-99% trained on Buzzer Manager I thought for sure it wouldn't be a problem, but now I'm not so sure? Any thoughts as to whether he has hit his Potential limit or not? Thanks!

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