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48 vs 48+

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This Post:
44
124192.74 in reply to 124192.72
Date: 4/9/2012 11:24:06 AM
Overall Posts Rated:
32293229
Could you imagine playing Blake Griffin at pg or sg, just to increase his passing, handling or outside shooting? Not gonna happen.


The counter-example is could you imagine some team in the fourth division drafting a player like Blake Griffin and not only being able to train him to his full potential, but also never have to worry about him attempting to force his way into a bigger club? A fourth division team, in any quasi-realistic simulation, basically would only be able to field a roster of local semi-pro players who have no room to grow, and there would never be any way to progress up the pyramid.

There are times when realism must be sacrificed for game design purposes. Requiring a player to play a certain position to receive training is surely not realistic, but it makes it possible for teams who are not rolling around in money to train essentially as effectively as those who are, once they get the right trainees. Having it the other way would mean that top teams would simply continue to run their main lineups and still be able to train up high caliber future players, and there would be almost no way to progress in the game.

Last edited by GM-hrudey at 4/9/2012 11:24:53 AM

This Post:
00
124192.76 in reply to 124192.74
Date: 4/9/2012 6:47:48 PM
Overall Posts Rated:
299299
Yes, there are many times when realism must be sacrificed. But it isn't a necessity to have it in particular areas or particular ways, as there are other games that don't.

I'm looking around at other games to see if I can get a more realistic experience. It's a shame because there are lots of things that I do like about this game.

From: Axis123

This Post:
00
124192.77 in reply to 124192.75
Date: 4/9/2012 6:49:57 PM
Overall Posts Rated:
299299
Again, same argument... There are things that are unrealistic, but they don't HAVE to be like that. There are changes that can be made to make it closer to simulation. These changes could still have you logging on incessantly if you wished and would not ruin gameplay.

This Post:
00
124192.78 in reply to 124192.76
Date: 4/9/2012 8:53:08 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
I play the other games
nothing like this one
they all have their issues..this one BY FAR the best
have fun searching

This Post:
00
124192.79 in reply to 124192.78
Date: 4/9/2012 9:54:34 PM
Overall Posts Rated:
299299
Which games do you play?

This Post:
00
124192.80 in reply to 124192.79
Date: 4/9/2012 10:22:17 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
charazay and basketsim

This Post:
00
124192.81 in reply to 124192.80
Date: 4/9/2012 10:44:36 PM
Overall Posts Rated:
299299
Cool thanks. I just joined those. Guess I'll see what the differences are.

What do you like better about BB?

This Post:
00
124192.82 in reply to 124192.81
Date: 4/9/2012 10:59:50 PM
Aussie Pride
ABBL
Overall Posts Rated:
544544
I play those as well but BB is the best. Height matters more in actual game play. Tactics can be difficult to understand. Training systems are very different. You can get a new youth player every week. Seasons are too long.

This Post:
00
124192.83 in reply to 124192.82
Date: 4/10/2012 12:41:00 AM
Overall Posts Rated:
299299
The tactics do look very different. I'd love a best of both worlds game...

This Post:
00
124192.84 in reply to 124192.76
Date: 4/10/2012 10:45:31 AM
Overall Posts Rated:
32293229
Yes, there are many times when realism must be sacrificed. But it isn't a necessity to have it in particular areas or particular ways, as there are other games that don't.


Right, it's something that's got to be looked at individually, which is why the blanket statement that something "isn't realistic" is usually the foundation of an argument that is rather poor in merit in terms of game design.

In BB, having essentially "unlocked" training for 3 players per team without regard to when/where/if they played sounds nice, and certainly more "realistic." But it would be an unmitigated disaster. Top teams would benefit because they could not only focus more fully on their competitions but would also gain the ability to create the unique type of players that they could make great use of without any of the sacrifices involved. Likewise, because training players would become so easy, people would be a lot less likely to train players with lower but serviceable potential because they're useful to the team, and instead fill that spot with another veteran and just focus on higher potential players. Before too long, there would be a market flooded with highly trained, high potential players, but nobody to buy them.

For game design purposes, it makes perfect sense to require players to be trained in their position to gain skill in it, just like a player gaining skills in a job class in an RPG.

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