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Salary increase - New salary formula

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This Post:
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136516.75 in reply to 136516.71
Date: 3/24/2010 5:37:18 AM
Overall Posts Rated:
217217
my point about balanced big was more that its harder to do then with gaurds for much less reward.

a balanced big needs inside and outside skills.
where as a balanced guard seems to only need outside skills (if they had inside skills aswell there a small forward.).

i could be wrong as im new , but from the view of many others and what i can see from everything ive read this game has gone from being inside dominated to outside dominated over the past few seasons.

i agree with who ever said that this game will become pg/shooting gaurds/ def rebounding forwards only

This Post:
00
136516.76 in reply to 136516.56
Date: 3/24/2010 6:20:33 AM
Overall Posts Rated:
959959
you got +150 out of how much? well i know how much (though i won't broadcast that number publicaly), and i so i know that more than 30k through training.


from 600 to 750, and es you are rigth i forget batzel get training beofore i bought 'em - so additional 30-40k could be for training.

no... if you are trading a player who you are buying for 1M and selling for 1.5 million, i suspect that if you now can buy a player for 500K then you won't be able to sell him for 1M, but probably closer to 750K. I don't see any reason to believe daytrading fluctuations shouldn't scale with price. So now your day trading profit has been cut in half.


but i don't see players who trade on the most expensive guys(because for that the tax works pretty well), so ifone categories got cheaper you still could trade in a "more expensiv" area who now reach the same values then the one you trade before and there i supposed similiar margins then before.(and still a lot of player to trade, because this areas aren't uncommon)

The next point is, that you don't need that huge profit to get the same gain, with reduces prices.


Everyone should not be running in the red.. everyone is on the same boat... if players are really unaffordable we will see the price/skill curve invert.. but it hasn't, so that's not what is going on.


i though the player didn't improve like you expected ;)

Everyone should not be running in the red.. everyone is on the same boat... if players are really unaffordable we will see the price/skill curve invert.. but it hasn't, so that's not what is going on.


i expect that it gets brutal for thepeople who finish fifth or flew out in the first Po round, because this is a ver yugly position today with high salarys and you don't try to reach that place so it is hard to make the 1mio + to survive.(so at least those places throw you back a lot)

From: Elmacca

This Post:
00
136516.77 in reply to 136516.75
Date: 3/24/2010 6:23:50 AM
Overall Posts Rated:
387387
I think you just proved the point of most of the Market training to follow existing trains rather than taking a view as to future gaps in the Market.
Me too strategic thinking=mediocre results.
Gambling on future Market needs=success (or failure)

This Post:
00
136516.78 in reply to 136516.62
Date: 3/24/2010 9:13:45 AM
Overall Posts Rated:
228228


I actually might suggest that perhaps the answer to this question is broader - for the top teams in the world, it's possible that we've created an incentive for some teams in top divisions to consider training game shape and use their best players to fund a tournament run.


I consider that statement as a big game over for top division teams. If there is no point in training your players anymore, there is no point in continuing to play this game.

From: Marot
This Post:
00
136516.79 in reply to 136516.67
Date: 3/24/2010 9:44:59 AM
Overall Posts Rated:
916916
At that moment it was an extra money so yes, it really helped them.


To Charles:

I've read your comment of the 3 pointer and its really hard to do it:

-If you see a PF/C scoring a 3point its more because the other PF/C has a bad OD rather than your PF/C had a good JS/JR.

-Second, unless you know really well how offensive flow works and you know more or less how the distribuation of the possession are going to be its really hard that your multiskilleds PF or C takes more than 4-5 3points attempts.

On our NT thats a thing i taked in care, for example on our semifinal our center was able to score 2/3(three point shot), but as i said its more because the other C had bad OD and in any case i was expecting more then 2-3 three shot attempts and the fact its that even if i have a multiskilled player on our team i will prefer to put on the lineup a big man with good primary skills rather than one who have better secundary skills but with lower primary because the game engine doesnt make attractive to put a ''Bargnani or a Rasheed Wallace'' players who try lots of three points shots because the opportunity of a PF-C taking a three shot attempt is not more than 2-3 or maximum 4 while you will lose power on the inside(IS,ID,RE)

Last edited by Marot at 3/24/2010 9:46:46 AM

This Post:
00
136516.81 in reply to 136516.80
Date: 3/24/2010 12:17:17 PM
Overall Posts Rated:
228228
You are saying that teams should train game shape more often in order to get better results on the long term. But game shape training wasn't supposed to be a short term strategy?
I think one of the bigger challenges on this game is to balance training and game shape by training the appropriate amount of minutes. If game shape training becomes a long term strategy so this game has lost its path.
I insist that the game should priorize skills training above everything else.
If everybody realise that is better to give up training skills and just concentrate on game shape it will be terrible for BB.
Vitoria Devils has reached the finals on BuzzerBeater Best las season training only game shape, and I think this was the key for Raonne's achievement. He deserves all the glory for finding that way to the top, but his example should be an exception.
The best teams should reach the top by their efforts on the training ground: developing great players, selling them on the market, making a profit, buying better players to their rosters, being able to manage everything without disregard to the minutes played by each player and everything else. That's what developers should grant, that teams that train properly get better and better results. Everything else is lame.

This Post:
00
136516.82 in reply to 136516.80
Date: 3/24/2010 12:18:41 PM
Overall Posts Rated:
5454

My point is that as teams are finally spending their entire budget, I think we will see some teams choosing to risk more in order to stay in top division, or risk more in order to go on a longer cup run.


Division III-IV-V teams in big leagues will be spending their entire budget and with the salary changes will probably have to downgrade their team.

Division II teams will reduce profits but it won't be that dramatic for them. Division I teams will still be making obcene amounts of money.

Have you considered changing the attendance formulas?

This Post:
00
136516.83 in reply to 136516.78
Date: 3/24/2010 12:18:59 PM
Overall Posts Rated:
196196


I actually might suggest that perhaps the answer to this question is broader - for the top teams in the world, it's possible that we've created an incentive for some teams in top divisions to consider training game shape and use their best players to fund a tournament run.


I consider that statement as a big game over for top division teams. If there is no point in training your players anymore, there is no point in continuing to play this game.


Agreed 100%

From: zyler
This Post:
00
136516.85 in reply to 136516.84
Date: 3/24/2010 12:40:19 PM
Overall Posts Rated:
217217
it seems to me this is going to effect mid level teams more then top div teams...
and that its going to drive a fair amount of users away, i mentioned this in another thread but whats the point of having hof and all time great players if you cant be allowed to train them to there cap?
no team is going to be able to sustain one such player and still be doing well in there league.

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