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Can we access the draft now? (thread closed)

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154673.77 in reply to 154673.76
Date: 8/23/2010 8:24:20 PM
Koopasaurus
II.4
Overall Posts Rated:
300300
Yeah it wasn't my main focus. I did build some seats but my main focus was trying to promote.

From: lawman

This Post:
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154673.79 in reply to 154673.78
Date: 8/23/2010 10:30:44 PM
Overall Posts Rated:
00
I think you overrate time. I think it is better to build big at once and early. Spreading the volume out does not promote size growth only cash flow as you get the building in before the next game.

It is better to go big. Also, I don't think its been noted much but pricing should be lower as you expand. I don't know who came up with the guide for arenas but i think its pretty terrible.

A good guide for expanding: Charge 0-10% below max capacity as you will expand during the building. You will want to sell out your games. Then as you expand beyond sell-out, your earnings will pick up the new arena space.

The idea is to reduce price but not by too much. It is better to worry about expanding your arena than undercharging.

Lastly money is mostly made via trading players. Your players should be assets. If they are not, sell them.
Two types of assets:
1) Long-term = your starting 5 that wins games+divisions.
2) Short term = your trainees.

In low divisions they can be 1+2. That means you should have plenty of cash to expand your arena.

This Post:
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154673.80 in reply to 154673.78
Date: 8/23/2010 10:36:15 PM
Koopasaurus
II.4
Overall Posts Rated:
300300
Yeah its true that it takes time to build up your arena. But the pros of promoting early is that in the higher divisions you will be able to increase your ticket prices to maximum levels and still attract high levels of crowds to fill your arena. If you spent all your money on your arena first you will have lower your ticket prices to try to fill your arena.

The aim is to have a balance I guess, to build enough seats and still able to promote. But you can't have it all, its one or the other.

This Post:
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154673.83 in reply to 154673.81
Date: 8/23/2010 11:46:30 PM
Overall Posts Rated:
522522
A Japanese div 2 team can make close to 7 million in revenue in their first season if they do things well. This won't happen in div 4.

Also, as far as I am concerned, promotion is always better.

From: lawman

This Post:
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154673.85 in reply to 154673.82
Date: 8/23/2010 11:56:52 PM
Overall Posts Rated:
00
It's my first team.

I'm just very opinionated like yourself.

Also, my stadium, (which I am still learning) was sold to like 3,500 when i was selling at 10. All of the sudden went to selling out when I started blowing teams out (after i got my enthusiasm up). So I underbuilt and overcompensated for what i didn't know would happen (that I would sell out).

Now i look at top teams in div 5 for guidance, and top teams in div 4 to know what the likely raise in ticket sales will be (thinking 25%).

So, for the remainder of this season I charge around 90%/80%/60%/50% (of the normal price-descending size). This will give me room for expansion while selling out. When I hit the playoffs I will have 3 home games, which will be where I profit from the slightly lower pricing (at a 2/3 rate).

Probably will overexpand bleachers to price, but I need to get the seats to around 70-80% pricing for Div 4.

This Post:
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154673.87 in reply to 154673.86
Date: 8/24/2010 12:12:02 AM
Overall Posts Rated:
522522
You earn more money starting in div 2. It is a fact.
I would be willing to bet 3 months supporter that if I created a team in Japan now (which obviously I can't because I already have a team) then I could get 7 million revenue in my first season.

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